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Making a 3.5 encounter with a Roc run the way I want it to (Snatch and Spot problems)
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<blockquote data-quote="Noumenon" data-source="post: 4501419" data-attributes="member: 70102"><p>Plane Sailing, I like your idea about the roc chicks. There would be the adrenaline of a solo combat and it gives the reason why the roc is bothering to pick up tiny little Medium creatures that would barely make a mouthful.</p><p></p><p></p><p></p><p>No, I intended it to be a regular CR 9 encounter for a level 9 party. It was only after I found the party couldn't win that I started thinking "How can I keep this encounter without killing everybody?" Then I thought of the story angle, and without even realizing it I'd created a railroad, like you say. But the adventure could start anywhere, it's OK for them to kill the roc.</p><p></p><p></p><p></p><p>This seems really deep. At first I took it as a criticism, like I had meant to create an encounter and instead just created a cut scene. I am kind of a "director" style DM, so that can happen. But I can see you enjoy "scenes" and have kind of a unique way of dealing with them, so what you're really saying is "Don't be locked into 'combat or roleplaying.' There's a third option where you can do some cool action without counting hit points."</p><p></p><p>I am a little invested in having the actual grid-style combat because I already drew a map and spent like half an hour looking up the flying rules and writing stuff on a 3x5 card like "single move, max up angle: 40 forward, 40 up (can't be a steeper angle because of minimum forward speed)." I know it's dumb to learn these rules and I should just have fun and switch to 4E, but the fun of being the one who learns all the weird rules is the players might never have had a combat like this before. Though like you say, a rules-light "scene" would probably deliver most of the actual fun.</p></blockquote><p></p>
[QUOTE="Noumenon, post: 4501419, member: 70102"] Plane Sailing, I like your idea about the roc chicks. There would be the adrenaline of a solo combat and it gives the reason why the roc is bothering to pick up tiny little Medium creatures that would barely make a mouthful. No, I intended it to be a regular CR 9 encounter for a level 9 party. It was only after I found the party couldn't win that I started thinking "How can I keep this encounter without killing everybody?" Then I thought of the story angle, and without even realizing it I'd created a railroad, like you say. But the adventure could start anywhere, it's OK for them to kill the roc. This seems really deep. At first I took it as a criticism, like I had meant to create an encounter and instead just created a cut scene. I am kind of a "director" style DM, so that can happen. But I can see you enjoy "scenes" and have kind of a unique way of dealing with them, so what you're really saying is "Don't be locked into 'combat or roleplaying.' There's a third option where you can do some cool action without counting hit points." I am a little invested in having the actual grid-style combat because I already drew a map and spent like half an hour looking up the flying rules and writing stuff on a 3x5 card like "single move, max up angle: 40 forward, 40 up (can't be a steeper angle because of minimum forward speed)." I know it's dumb to learn these rules and I should just have fun and switch to 4E, but the fun of being the one who learns all the weird rules is the players might never have had a combat like this before. Though like you say, a rules-light "scene" would probably deliver most of the actual fun. [/QUOTE]
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Making a 3.5 encounter with a Roc run the way I want it to (Snatch and Spot problems)
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