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Making a 5E Variant I *Want* To Play (+thread)
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<blockquote data-quote="Shiroiken" data-source="post: 8036626" data-attributes="member: 6775477"><p> <ol> <li data-xf-list-type="ol">I'm not a fan of this, mostly because it bring back the 3E days of the DM either letting trained characters always succeed or have untrained characters always fail. If you want to utilize this, then I'd strongly suggest you take a look at my suggestion for #4 to go with it.</li> <li data-xf-list-type="ol">Not terrible, but you'll definitely need to overall increase DCs at higher levels if you want anyone to fail. This is especially important for your combat issues. I agree, and really wished they'd capped scores at 18, rather than 20.</li> <li data-xf-list-type="ol">This really is a duplicate of Item #2, just using combat instead of checks. I'd assume this proficiency setup would also be for saves and other proficiency uses.</li> <li data-xf-list-type="ol">Something from the early playtest I felt was a great method for proficiency. When you'd increase your proficiency, you get a number of points based on your printed number of skills (from background, race, and class abilities). You can spend those points to increase proficiency in a skill, with the first one granting +2, rather than the normal +1. This allows characters to spread out their proficiency should they choose, rather than just specialize. Presumable most characters would specialize in a couple of skills, while spreading out to be proficient in the rest.<ol> <li data-xf-list-type="ol">This same rule could be used with Saving Throws and Tools.</li> <li data-xf-list-type="ol">This could be used with weapon proficiency, but you'd have to go back to weapon groups, like they did in 4E. Not sure if it's worth the issue.</li> </ol></li> <li data-xf-list-type="ol">You didn't state this, but I'm assuming damage would be doubled? Doubling damage was something many DMs did in 4E in order to shorten combat. This would bring back a lot of the swing of combat, assuming you made ACs higher.</li> <li data-xf-list-type="ol">Sadly this is just going to have everyone dump Constitution. An option similar to this would be to grant Con Score in starting HP, but not add Con to rolled HP. PCs start with more, but don't really gain as much. Alternately, you could halve the roll keeping the 0.5 to add to the next time a half is needed.</li> <li data-xf-list-type="ol">This doesn't actually have a change, just re-emphasizes existing changes, particularly 6</li> <li data-xf-list-type="ol">I'd simply add half proficiency to AC, creating a minor treadmill. This would end with a +8 attack vs +4 AC, which would have more missed attacks, increasing the combat swing.</li> </ol></blockquote><p></p>
[QUOTE="Shiroiken, post: 8036626, member: 6775477"] [LIST=1] [*]I'm not a fan of this, mostly because it bring back the 3E days of the DM either letting trained characters always succeed or have untrained characters always fail. If you want to utilize this, then I'd strongly suggest you take a look at my suggestion for #4 to go with it. [*]Not terrible, but you'll definitely need to overall increase DCs at higher levels if you want anyone to fail. This is especially important for your combat issues. I agree, and really wished they'd capped scores at 18, rather than 20. [*]This really is a duplicate of Item #2, just using combat instead of checks. I'd assume this proficiency setup would also be for saves and other proficiency uses. [*]Something from the early playtest I felt was a great method for proficiency. When you'd increase your proficiency, you get a number of points based on your printed number of skills (from background, race, and class abilities). You can spend those points to increase proficiency in a skill, with the first one granting +2, rather than the normal +1. This allows characters to spread out their proficiency should they choose, rather than just specialize. Presumable most characters would specialize in a couple of skills, while spreading out to be proficient in the rest. [LIST=1] [*]This same rule could be used with Saving Throws and Tools. [*]This could be used with weapon proficiency, but you'd have to go back to weapon groups, like they did in 4E. Not sure if it's worth the issue. [/LIST] [*]You didn't state this, but I'm assuming damage would be doubled? Doubling damage was something many DMs did in 4E in order to shorten combat. This would bring back a lot of the swing of combat, assuming you made ACs higher. [*]Sadly this is just going to have everyone dump Constitution. An option similar to this would be to grant Con Score in starting HP, but not add Con to rolled HP. PCs start with more, but don't really gain as much. Alternately, you could halve the roll keeping the 0.5 to add to the next time a half is needed. [*]This doesn't actually have a change, just re-emphasizes existing changes, particularly 6 [*]I'd simply add half proficiency to AC, creating a minor treadmill. This would end with a +8 attack vs +4 AC, which would have more missed attacks, increasing the combat swing. [/LIST] [/QUOTE]
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