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Making a 5E Variant I *Want* To Play (+thread)
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8036667" data-attributes="member: 6871653"><p>Some ideas:</p><p></p><p>1: Maybe go with Untrained: no modifier (not even ability mod, a flat d20), Trained: just ability mod, Proficient: mod + proficiency dice (see DMG), Expert: mod+prof dice (roll twice, keep the highest prof dice).</p><p></p><p>2: Stat goes to 18, I'm good with that. Anyway, the proficiency die goes up to 1d12.</p><p></p><p>3: see 2.</p><p></p><p>4: At each tier, players can increase 1+ Int mod skill by one step (Untrained -> Trained -> Proficient -> Expert)</p><p></p><p>5: I would give all players and creature add their proficiency dice to all saves and make them roll the same proficiency die and add it to their AC when attacked. I would maybe add + 2x mod to damage rolls where you would already add it at level 11 or so.</p><p></p><p>6 and 7: Start with Con Score at level 1 then only add HD at level-up. Since I know you dont like much the fast healing rate of 5e, I'd go with health recovery based on HD only, recovering only half-their HD max per long rest. No automatic healing on a rest.</p><p></p><p>8: see 5.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8036667, member: 6871653"] Some ideas: 1: Maybe go with Untrained: no modifier (not even ability mod, a flat d20), Trained: just ability mod, Proficient: mod + proficiency dice (see DMG), Expert: mod+prof dice (roll twice, keep the highest prof dice). 2: Stat goes to 18, I'm good with that. Anyway, the proficiency die goes up to 1d12. 3: see 2. 4: At each tier, players can increase 1+ Int mod skill by one step (Untrained -> Trained -> Proficient -> Expert) 5: I would give all players and creature add their proficiency dice to all saves and make them roll the same proficiency die and add it to their AC when attacked. I would maybe add + 2x mod to damage rolls where you would already add it at level 11 or so. 6 and 7: Start with Con Score at level 1 then only add HD at level-up. Since I know you dont like much the fast healing rate of 5e, I'd go with health recovery based on HD only, recovering only half-their HD max per long rest. No automatic healing on a rest. 8: see 5. [/QUOTE]
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