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Making a 5E Variant I *Want* To Play (+thread)
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<blockquote data-quote="DND_Reborn" data-source="post: 8036701" data-attributes="member: 6987520"><p>Thanks for numbering your responses, it makes my responding that much easier! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>1. This is mostly due to the swinginess of the d20. The idea that someone without proficiency and a moderate ability score could just get lucky and beat a PC with proficiency (or even expertise!) and a good score who happened to roll low. I toyed with doing 2d10 for skills to remove swinginess, but wanted something more to reflect non-proficiency was really not likely to succeed on moderately difficult tasks.</p><p></p><p>2. Actually, we've been doing this for a while and it works well. Since we decreased the top-end of ability scores, your max bonus is +12 instead of the RAW +11. With expertise granting "advantage" instead of the RAW max +17, DCs at the higher end are overall <em>harder</em> to hit.</p><p></p><p>3. The base idea for saves is you roll flat d20, and the ones you are proficient in you have "advantage". This is more keeping in line with AD&D where making saves at higher level was about 65% instead of the lower 35% in 5E.</p><p></p><p>4. I have to think about this more, but thanks for the insight!</p><p></p><p>5. No, damage is <em>not</em> doubled. Half hp already takes care of things. Doubling damage would be overkill.</p><p></p><p>6. I can understand why you might think so, but CON has other uses in our game like granting extra levels of exhaustion before you are affected by it. While it might lower the overall dependency on it, no one is going to want to dump it. Trust me! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I wouldn't want to do CON as starting HP (I have thought about it) because that would give PCs a bump at level 1. Of course, I know a lot of people think PCs have too few HP at level one as it is, so maybe I'll give this more thought.</p><p></p><p>7. Yep, just showing how changes elsewhere reflect well on some other issues.</p><p></p><p>8. Right now (with proficiency from +2 - +8) we do half prof bonus (round up) - 1, so you get +0 through tier 1, then +1 for most of tier 2, +2 in most of tier 3, and finally max out at +3. I've thought a simpler way is just a +1 bonus for tiers 2, 3, and 4.</p><p></p><p>Great feedback! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8036701, member: 6987520"] Thanks for numbering your responses, it makes my responding that much easier! :) 1. This is mostly due to the swinginess of the d20. The idea that someone without proficiency and a moderate ability score could just get lucky and beat a PC with proficiency (or even expertise!) and a good score who happened to roll low. I toyed with doing 2d10 for skills to remove swinginess, but wanted something more to reflect non-proficiency was really not likely to succeed on moderately difficult tasks. 2. Actually, we've been doing this for a while and it works well. Since we decreased the top-end of ability scores, your max bonus is +12 instead of the RAW +11. With expertise granting "advantage" instead of the RAW max +17, DCs at the higher end are overall [I]harder[/I] to hit. 3. The base idea for saves is you roll flat d20, and the ones you are proficient in you have "advantage". This is more keeping in line with AD&D where making saves at higher level was about 65% instead of the lower 35% in 5E. 4. I have to think about this more, but thanks for the insight! 5. No, damage is [I]not[/I] doubled. Half hp already takes care of things. Doubling damage would be overkill. 6. I can understand why you might think so, but CON has other uses in our game like granting extra levels of exhaustion before you are affected by it. While it might lower the overall dependency on it, no one is going to want to dump it. Trust me! :) I wouldn't want to do CON as starting HP (I have thought about it) because that would give PCs a bump at level 1. Of course, I know a lot of people think PCs have too few HP at level one as it is, so maybe I'll give this more thought. 7. Yep, just showing how changes elsewhere reflect well on some other issues. 8. Right now (with proficiency from +2 - +8) we do half prof bonus (round up) - 1, so you get +0 through tier 1, then +1 for most of tier 2, +2 in most of tier 3, and finally max out at +3. I've thought a simpler way is just a +1 bonus for tiers 2, 3, and 4. Great feedback! :) [/QUOTE]
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