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Making a 5E Variant I *Want* To Play (+thread)
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<blockquote data-quote="DND_Reborn" data-source="post: 8036705" data-attributes="member: 6987520"><p>1. I've thought about the proficiency die. I like the swinginess of the die, but not the extra rolling and math (some of our group are <em>not</em> mathematically inclined, but they <em>are</em> getting better with practice! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). Anyway, the point of "disadvantage" on non-proficient is to really emphasize you simply aren't that good and are unlikely to get a high result so I want to keep away from the flat d20 for that.</p><p></p><p>2. Yeah, I am more a fan of capping at 18. It makes things like Gauntlets of Ogre power actually attractive to warriors again! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>4. So, this would allow them to use "two uses" to go from Untrained in a skill to Proficient? Interesting. It would give PCs another good reason not to dump INT (current house-rule is INT mod provides bonus languages, kits, and tools (not skills!) at level 1). I don't know if I want to adopt a 4-rank system, but it gives some food for thought.</p><p></p><p>5. I really don't want extra rolling for defense. My original thoughts were to decrease proficiency, boost ACs by 2, etc. which resulted in a net +4 effectively to AC. Since advantage is about a +5 edge, I realized imposing "disadvantage" on attack rolls would be about the same as my original thoughts.</p><p></p><p>6. LOL another vote for just doing CON at level 1?! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Maybe that would be a good way to go, I'll run some numbers later. No automatic healing on long rest would be good, too, and definitely add to the gritty factor!</p><p></p><p>Thanks for sharing your thoughts!</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8036705, member: 6987520"] 1. I've thought about the proficiency die. I like the swinginess of the die, but not the extra rolling and math (some of our group are [I]not[/I] mathematically inclined, but they [I]are[/I] getting better with practice! :) ). Anyway, the point of "disadvantage" on non-proficient is to really emphasize you simply aren't that good and are unlikely to get a high result so I want to keep away from the flat d20 for that. 2. Yeah, I am more a fan of capping at 18. It makes things like Gauntlets of Ogre power actually attractive to warriors again! :) 4. So, this would allow them to use "two uses" to go from Untrained in a skill to Proficient? Interesting. It would give PCs another good reason not to dump INT (current house-rule is INT mod provides bonus languages, kits, and tools (not skills!) at level 1). I don't know if I want to adopt a 4-rank system, but it gives some food for thought. 5. I really don't want extra rolling for defense. My original thoughts were to decrease proficiency, boost ACs by 2, etc. which resulted in a net +4 effectively to AC. Since advantage is about a +5 edge, I realized imposing "disadvantage" on attack rolls would be about the same as my original thoughts. 6. LOL another vote for just doing CON at level 1?! :) Maybe that would be a good way to go, I'll run some numbers later. No automatic healing on long rest would be good, too, and definitely add to the gritty factor! Thanks for sharing your thoughts! [/QUOTE]
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