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Making a 5E Variant I *Want* To Play (+thread)
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<blockquote data-quote="DND_Reborn" data-source="post: 8037033" data-attributes="member: 6987520"><p>Thanks for the spit. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> (j/k)</p><p></p><p>Seriously, though, your suggestions are good and address some issues, but create others I am trying to avoid.</p><p></p><p>For instance, originally I was going to use 4d6-4 (range 0-20) for everything instead of the d20. While this sounds cumbersome, we tried it for a while and people got the process quickly. If you lacked proficiency, you rolled only 2d6-2. This is pretty much your 2d10 and 1d10 suggestion. However, I found it added <em>too much</em> of a penalty, and then moved to 3d6-3 (max 15, so moderate tasks could be accomplished). That seemed to work well enough, but in doing more of the numbers I realized the "disadvantage" for non-proficiency accomplished the same goal (closely enough) without resorting to different dice (d10 or d6) or having to add the results (2d10, 4d6, 3d6, etc.) instead of simply comparing two dice (e.g. "disadvantage).</p><p></p><p>A couple others have suggested a 4-5 "tier" idea for non-proficient, proficient, expert... I don't know if I want to add one or two more levels of proficiency as it makes it more complex, but I'll give that more thought. It seems a popular idea here.</p><p></p><p>Sorry, but a hard "no" to the +4 to +8 proficiency progression. That maintains the difference of only +4 between levels 1 and 20, which is already present. My design goal (in case I was unclear) was to expand that difference, not maintain it. The +2 to +8 makes the difference +6, so 50% greater. Honestly, I would like it to be even more, like +10 max, but then it starts throwing other numbers well out of whack and makes it unbalanced. +8 max seemed a happy medium.</p><p></p><p>The level bonus idea is good. A simple solution that might help address numerous issues. I was already thinking of doing this with AC in a fashion, with a +1 AC bonus at each tier beyond the first. That would max out "effective" proficiency bonus at +9, which starts to stretch the numbers our a bit much over +8, but not incredibly so. The bump to damage would make foes fall that much quicker, speeding up combat in general, and it would represent over all general improvement in skills, saves, etc. even without proficiency. I'll look into that today.</p><p></p><p>Thanks for the feedback! Much appreciated. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8037033, member: 6987520"] Thanks for the spit. ;) (j/k) Seriously, though, your suggestions are good and address some issues, but create others I am trying to avoid. For instance, originally I was going to use 4d6-4 (range 0-20) for everything instead of the d20. While this sounds cumbersome, we tried it for a while and people got the process quickly. If you lacked proficiency, you rolled only 2d6-2. This is pretty much your 2d10 and 1d10 suggestion. However, I found it added [I]too much[/I] of a penalty, and then moved to 3d6-3 (max 15, so moderate tasks could be accomplished). That seemed to work well enough, but in doing more of the numbers I realized the "disadvantage" for non-proficiency accomplished the same goal (closely enough) without resorting to different dice (d10 or d6) or having to add the results (2d10, 4d6, 3d6, etc.) instead of simply comparing two dice (e.g. "disadvantage). A couple others have suggested a 4-5 "tier" idea for non-proficient, proficient, expert... I don't know if I want to add one or two more levels of proficiency as it makes it more complex, but I'll give that more thought. It seems a popular idea here. Sorry, but a hard "no" to the +4 to +8 proficiency progression. That maintains the difference of only +4 between levels 1 and 20, which is already present. My design goal (in case I was unclear) was to expand that difference, not maintain it. The +2 to +8 makes the difference +6, so 50% greater. Honestly, I would like it to be even more, like +10 max, but then it starts throwing other numbers well out of whack and makes it unbalanced. +8 max seemed a happy medium. The level bonus idea is good. A simple solution that might help address numerous issues. I was already thinking of doing this with AC in a fashion, with a +1 AC bonus at each tier beyond the first. That would max out "effective" proficiency bonus at +9, which starts to stretch the numbers our a bit much over +8, but not incredibly so. The bump to damage would make foes fall that much quicker, speeding up combat in general, and it would represent over all general improvement in skills, saves, etc. even without proficiency. I'll look into that today. Thanks for the feedback! Much appreciated. :) [/QUOTE]
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