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Making a 5E Variant I *Want* To Play (+thread)
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<blockquote data-quote="DND_Reborn" data-source="post: 8037130" data-attributes="member: 6987520"><p>Thanks. I do, too.</p><p></p><p>However when you combine proficiency and ability score bonus, the goal is to keep the bonus roughly around the RAW +11 (sans expertise). If you limit ability to +3 (either with 16 or by changing the mods) and proficiency at +10, that is +13 which starts to push things further away.</p><p></p><p>I toyed with the idea of the basic ability mods (13-15 +1, 16-17 +2, 18 is +3) and having proficiency progress up to +9 (so half level about...), which keeps the total capped at +12. It also makes the proficiency to ability mod ratio a nice 3:1 instead of the 2:1 I currently have, thus putting even more emphasis on proficiency.</p><p></p><p>I think just removing CON bonus from HP helps with that issue when you add an AC bonus. But, I do worry about it because with heavy armor, shield, defensive style, and magic items (armor +3, shield +3) you can get AC 30 by tier 4. Now, if I keep with the idea of a gritty game with very low magic, it isn't that bad because it would cap ACs around 24-25. I'm on the fence on it all, honestly.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8037130, member: 6987520"] Thanks. I do, too. However when you combine proficiency and ability score bonus, the goal is to keep the bonus roughly around the RAW +11 (sans expertise). If you limit ability to +3 (either with 16 or by changing the mods) and proficiency at +10, that is +13 which starts to push things further away. I toyed with the idea of the basic ability mods (13-15 +1, 16-17 +2, 18 is +3) and having proficiency progress up to +9 (so half level about...), which keeps the total capped at +12. It also makes the proficiency to ability mod ratio a nice 3:1 instead of the 2:1 I currently have, thus putting even more emphasis on proficiency. I think just removing CON bonus from HP helps with that issue when you add an AC bonus. But, I do worry about it because with heavy armor, shield, defensive style, and magic items (armor +3, shield +3) you can get AC 30 by tier 4. Now, if I keep with the idea of a gritty game with very low magic, it isn't that bad because it would cap ACs around 24-25. I'm on the fence on it all, honestly. [/QUOTE]
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