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Making a 5E Variant I *Want* To Play (+thread)
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<blockquote data-quote="Ruin Explorer" data-source="post: 8037146" data-attributes="member: 18"><p>So I guess my number one question is "are you fundamentally opposed to recalibrating 5E to use a 2d10 or 3d6 based central mechanic instead of a d20-based one?".</p><p></p><p>It's very hard to solve several of your items without making rolls virtually a forgone conclusion because the bonuses are so extremely large without changing away from a d20 and it's flat distribution. It sounds like you've sorta considered this but the approaches you took are hard to understand. Rolling dice with a penalty is going to be unfun for a lot of people, and complicates matters because there's no WYSWYG and you always get less than you rolled. Why not consider actual 3d6 or 2d10, and recalibrate things slightly?</p><p></p><p></p><p></p><p>Can you explain what you mean by "wonky"? Because I can't see it. Rolling 2d20 every attack roll and taking the lowest is also a lot slower than rolling 1d20, so I'm confused as to why it's fine there.</p><p></p><p>5/6/7 should maybe be one larger item because none of the changes makes sense without the others. #5 will make combat take far longer without 6/7. With 6/7 I still think people will find combat takes about the same time, only it's mostly people missing. Is that going to lead to more fun?</p><p></p><p>Your criticism re: success being boring will also apply to skills if you use the very large proficiency bonuses you are proposing. Hence my question re: dice.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8037146, member: 18"] So I guess my number one question is "are you fundamentally opposed to recalibrating 5E to use a 2d10 or 3d6 based central mechanic instead of a d20-based one?". It's very hard to solve several of your items without making rolls virtually a forgone conclusion because the bonuses are so extremely large without changing away from a d20 and it's flat distribution. It sounds like you've sorta considered this but the approaches you took are hard to understand. Rolling dice with a penalty is going to be unfun for a lot of people, and complicates matters because there's no WYSWYG and you always get less than you rolled. Why not consider actual 3d6 or 2d10, and recalibrate things slightly? Can you explain what you mean by "wonky"? Because I can't see it. Rolling 2d20 every attack roll and taking the lowest is also a lot slower than rolling 1d20, so I'm confused as to why it's fine there. 5/6/7 should maybe be one larger item because none of the changes makes sense without the others. #5 will make combat take far longer without 6/7. With 6/7 I still think people will find combat takes about the same time, only it's mostly people missing. Is that going to lead to more fun? Your criticism re: success being boring will also apply to skills if you use the very large proficiency bonuses you are proposing. Hence my question re: dice. [/QUOTE]
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