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Making a 5E Variant I *Want* To Play (+thread)
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<blockquote data-quote="DND_Reborn" data-source="post: 8037205" data-attributes="member: 6987520"><p>#1. I agree for the most part. My point is if you want to have a good chance to succeed at something, make it a priority and take proficiency.</p><p></p><p>#4. Thank you! For me it more about offering <em>something</em> for PCs to improve in beyond class features since, well, with experience they <em>should</em> get better at some things at least.</p><p></p><p>#5. I can see your point, but if you can understand how <em>mundane</em> high success rates make things feel, they are actually in a way less "heroic" because they are common. YMMV of course, and if your table is not hitting things often than it isn't an issue, but I see it all the time.</p><p></p><p>The other point of this is it does make combat go faster because there is less dice rolling for damage and tracking it. Sure, you are rolling the d20 more because there are two of them, but you aren't switching out dice to grab the ones for damage as much.</p><p></p><p>We have to playtest this extensively before we decide to adopt any more of it (we already use the +8 max prof bonus and cap 18 ability scores).</p><p></p><p>Thanks for your input!</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8037205, member: 6987520"] #1. I agree for the most part. My point is if you want to have a good chance to succeed at something, make it a priority and take proficiency. #4. Thank you! For me it more about offering [I]something[/I] for PCs to improve in beyond class features since, well, with experience they [I]should[/I] get better at some things at least. #5. I can see your point, but if you can understand how [I]mundane[/I] high success rates make things feel, they are actually in a way less "heroic" because they are common. YMMV of course, and if your table is not hitting things often than it isn't an issue, but I see it all the time. The other point of this is it does make combat go faster because there is less dice rolling for damage and tracking it. Sure, you are rolling the d20 more because there are two of them, but you aren't switching out dice to grab the ones for damage as much. We have to playtest this extensively before we decide to adopt any more of it (we already use the +8 max prof bonus and cap 18 ability scores). Thanks for your input! [/QUOTE]
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