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Making a 5E Variant I *Want* To Play (+thread)
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8037219" data-attributes="member: 15882"><p>Going to focus mostly on skills because for the combat parts, I'm not a fan of using advantage and disadvantage for skill. If everyone is dodging, then everyone is in the same boat and you might as well roll normal. Missing more often will make combats drag, IMO. I don't really have a fix, though.</p><p></p><p></p><p>Instead of non-proficiency = disadvantage and Expertise = advantage.</p><p></p><ul> <li data-xf-list-type="ul">Some skills are capped at DC 10 if they are not trained. Skills such as knowledge skills would be capped at DC 10 because the character only knows 'common knowledge'. Therefore, training increases your upper range of DCs you can succeed on.</li> <li data-xf-list-type="ul">Allow a certain amount of bonus points to increase skills. Proficiency +INT Bonus (for example). These can be added as a flat bonus to skills to improve them. Non-proficient skills can be added upon at a 2:1 ratio and proficient skills can be added upon at a 1:1. These extra bonuses do not get multiplied by expertise, nor do they count as 'proficiency' and are capped (not sure what the cap should be...half proficiency???) When your proficiency goes up, you get another point(+INT?) to allocate.</li> </ul><p>-Allow a character to spend 'x' number of points to make a non-proficient skill proficient (3 or 5 points?)</p><p></p><p>This allows characters who use a skill a lot to push their skill up or make it proficient to unlock the upper ceiling of what checks they can make.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8037219, member: 15882"] Going to focus mostly on skills because for the combat parts, I'm not a fan of using advantage and disadvantage for skill. If everyone is dodging, then everyone is in the same boat and you might as well roll normal. Missing more often will make combats drag, IMO. I don't really have a fix, though. Instead of non-proficiency = disadvantage and Expertise = advantage. [LIST] [*]Some skills are capped at DC 10 if they are not trained. Skills such as knowledge skills would be capped at DC 10 because the character only knows 'common knowledge'. Therefore, training increases your upper range of DCs you can succeed on. [*]Allow a certain amount of bonus points to increase skills. Proficiency +INT Bonus (for example). These can be added as a flat bonus to skills to improve them. Non-proficient skills can be added upon at a 2:1 ratio and proficient skills can be added upon at a 1:1. These extra bonuses do not get multiplied by expertise, nor do they count as 'proficiency' and are capped (not sure what the cap should be...half proficiency???) When your proficiency goes up, you get another point(+INT?) to allocate. [/LIST] -Allow a character to spend 'x' number of points to make a non-proficient skill proficient (3 or 5 points?) This allows characters who use a skill a lot to push their skill up or make it proficient to unlock the upper ceiling of what checks they can make. [/QUOTE]
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