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Making a 5E Variant I *Want* To Play (+thread)
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<blockquote data-quote="DND_Reborn" data-source="post: 8037250" data-attributes="member: 6987520"><p>Just to address the combat issue. You are missing more with my ideas, but because HP is half, your hits count for twice as much. In reality, the <em>number</em> of rounds is roughly the same, maybe a bit less, than rolling normally against normal HP. But, the speed of each round is faster because you aren't rolling dice for damage and tracking damage with 2/3rd of the attacks, only about 1/3 (over all, that is). Given it does take a slight amount of time for comparing the 2d20's, the overall benefit is to speed up the combats IRT.</p><p></p><p>Now, on to skills! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I hadn't thought of capping non-proficient, I <em>sort of</em> came up when I was considered 4d6-4 for proficient and only 2d6-2 (later 3d6-3) for non-proficient since the highest you could get in 2d6-2 was 10 (and 15 on 3d6-3).</p><p></p><p>I'm fine with granting additional proficiencies with each tier as it allows PCs to improve <em>something</em> as they level without having to devote a feat to it. Now, if the 5E system was a skill <em>point</em> system like 3E, then I think your idea would work well (as I understand it anyway). I've toyed with doing a skill point system for 5E, but honestly the hassle seemed more than it was worth.</p><p></p><p>Thanks for sharing your thoughts!</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8037250, member: 6987520"] Just to address the combat issue. You are missing more with my ideas, but because HP is half, your hits count for twice as much. In reality, the [I]number[/I] of rounds is roughly the same, maybe a bit less, than rolling normally against normal HP. But, the speed of each round is faster because you aren't rolling dice for damage and tracking damage with 2/3rd of the attacks, only about 1/3 (over all, that is). Given it does take a slight amount of time for comparing the 2d20's, the overall benefit is to speed up the combats IRT. Now, on to skills! :) I hadn't thought of capping non-proficient, I [I]sort of[/I] came up when I was considered 4d6-4 for proficient and only 2d6-2 (later 3d6-3) for non-proficient since the highest you could get in 2d6-2 was 10 (and 15 on 3d6-3). I'm fine with granting additional proficiencies with each tier as it allows PCs to improve [I]something[/I] as they level without having to devote a feat to it. Now, if the 5E system was a skill [I]point[/I] system like 3E, then I think your idea would work well (as I understand it anyway). I've toyed with doing a skill point system for 5E, but honestly the hassle seemed more than it was worth. Thanks for sharing your thoughts! [/QUOTE]
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