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Making a 5E Variant I *Want* To Play (+thread)
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<blockquote data-quote="CubicsRube" data-source="post: 8037704" data-attributes="member: 6848185"><p>In regards to total bounds for proficiency, yes it depends on how much you are willing to stretch past 11, and that's personal preference. Note however, this wouldn't happen until late Tier 4, when the game is being stretched anyway. My personal preference is limiting at 16 to make it possible to max out an ability at character creation because I prefer feats anyway, but it's not necessarily for everyone.</p><p></p><p>However, if you want to keep to the 2:1 ratio, might I suggest starting proficiency at +1 as per below? the early levels pass quickly, and it creates a slightly higher difference in proficiency levels between novice (level 1) and tier 4 characters which I noticed was one of your goals.</p><p></p><table style='width: 100%'><tr><td><strong>Level</strong></td><td><strong>Ability</strong></td><td><strong>Proficiency</strong></td><td><strong>Total</strong></td></tr><tr><td><p style="text-align: right">1</p> </td><td><p style="text-align: right">3</p> </td><td><p style="text-align: right">1</p> </td><td><p style="text-align: right">4</p> </td></tr><tr><td><p style="text-align: right">2</p> </td><td><p style="text-align: right">3</p> </td><td><p style="text-align: right">1</p> </td><td><p style="text-align: right">4</p> </td></tr><tr><td><p style="text-align: right">3</p> </td><td><p style="text-align: right">3</p> </td><td><p style="text-align: right">2</p> </td><td><p style="text-align: right">5</p> </td></tr><tr><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">2</p> </td><td><p style="text-align: right">6</p> </td></tr><tr><td><p style="text-align: right">5</p> </td><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">3</p> </td><td><p style="text-align: right">7</p> </td></tr><tr><td><p style="text-align: right">6</p> </td><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">3</p> </td><td><p style="text-align: right">7</p> </td></tr><tr><td><p style="text-align: right">7</p> </td><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">8</p> </td></tr><tr><td><p style="text-align: right">8</p> </td><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">8</p> </td></tr><tr><td><p style="text-align: right">9</p> </td><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">5</p> </td><td><p style="text-align: right">9</p> </td></tr><tr><td><p style="text-align: right">10</p> </td><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">5</p> </td><td><p style="text-align: right">9</p> </td></tr><tr><td><p style="text-align: right">11</p> </td><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">5</p> </td><td><p style="text-align: right">9</p> </td></tr><tr><td><p style="text-align: right">12</p> </td><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">6</p> </td><td><p style="text-align: right">10</p> </td></tr><tr><td><p style="text-align: right">13</p> </td><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">6</p> </td><td><p style="text-align: right">10</p> </td></tr><tr><td><p style="text-align: right">14</p> </td><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">6</p> </td><td><p style="text-align: right">10</p> </td></tr><tr><td><p style="text-align: right">15</p> </td><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">7</p> </td><td><p style="text-align: right">11</p> </td></tr><tr><td><p style="text-align: right">16</p> </td><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">7</p> </td><td><p style="text-align: right">11</p> </td></tr><tr><td><p style="text-align: right">17</p> </td><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">7</p> </td><td><p style="text-align: right">11</p> </td></tr><tr><td><p style="text-align: right">18</p> </td><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">8</p> </td><td><p style="text-align: right">12</p> </td></tr><tr><td><p style="text-align: right">19</p> </td><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">8</p> </td><td><p style="text-align: right">12</p> </td></tr><tr><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">8</p> </td><td><p style="text-align: right">12</p> </td></tr></table><p></p><p></p><p>Regarding HP, my preferred method is CON Score at level 0, then Level 1 onwards is just half HP increase (fixed level). Consider the methods below using a d8 hit die class. Characters start of as robust as a level 3 character. The d8 character with CON14 catches up in HP at Level 8 and the CON10 character in the old method will always be 10HP less well off than the new method character.</p><p></p><p>I like the added durability to starting classes, and I also like lessening the temptation to bump up CON in favour of other scores. CON is still plenty useful for it's save, but less of a no-brainer. That's one of my design goals, not something you've stated. But I thought I'd share it on the HP discussion.</p><p></p><table style='width: 100%'><tr><td></td><td><strong>Old Method</strong></td><td><strong>Old Method</strong></td><td><strong>New method</strong></td><td><strong>New method</strong></td></tr><tr><td><strong>Level</strong></td><td><strong>CON 10</strong></td><td><strong>CON 14</strong></td><td><strong>CON 10</strong></td><td><strong>CON 14</strong></td></tr><tr><td><p style="text-align: right">1</p> </td><td><p style="text-align: right">5</p> </td><td><p style="text-align: right">7</p> </td><td><p style="text-align: right">15</p> </td><td><p style="text-align: right">19</p> </td></tr><tr><td><p style="text-align: right">2</p> </td><td><p style="text-align: right">10</p> </td><td><p style="text-align: right">14</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">24</p> </td></tr><tr><td><p style="text-align: right">3</p> </td><td><p style="text-align: right">15</p> </td><td><p style="text-align: right">21</p> </td><td><p style="text-align: right">25</p> </td><td><p style="text-align: right">29</p> </td></tr><tr><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">28</p> </td><td><p style="text-align: right">30</p> </td><td><p style="text-align: right">34</p> </td></tr><tr><td><p style="text-align: right">5</p> </td><td><p style="text-align: right">25</p> </td><td><p style="text-align: right">35</p> </td><td><p style="text-align: right">35</p> </td><td><p style="text-align: right">39</p> </td></tr><tr><td><p style="text-align: right">6</p> </td><td><p style="text-align: right">30</p> </td><td><p style="text-align: right">42</p> </td><td><p style="text-align: right">40</p> </td><td><p style="text-align: right">44</p> </td></tr><tr><td><p style="text-align: right">7</p> </td><td><p style="text-align: right">35</p> </td><td><p style="text-align: right">49</p> </td><td><p style="text-align: right">45</p> </td><td><p style="text-align: right">49</p> </td></tr><tr><td><p style="text-align: right">8</p> </td><td><p style="text-align: right">40</p> </td><td><p style="text-align: right">56</p> </td><td><p style="text-align: right">50</p> </td><td><p style="text-align: right">54</p> </td></tr><tr><td><p style="text-align: right">9</p> </td><td><p style="text-align: right">45</p> </td><td><p style="text-align: right">63</p> </td><td><p style="text-align: right">55</p> </td><td><p style="text-align: right">59</p> </td></tr><tr><td><p style="text-align: right">10</p> </td><td><p style="text-align: right">50</p> </td><td><p style="text-align: right">70</p> </td><td><p style="text-align: right">60</p> </td><td><p style="text-align: right">64</p> </td></tr><tr><td><p style="text-align: right">11</p> </td><td><p style="text-align: right">55</p> </td><td><p style="text-align: right">77</p> </td><td><p style="text-align: right">65</p> </td><td><p style="text-align: right">69</p> </td></tr><tr><td><p style="text-align: right">12</p> </td><td><p style="text-align: right">60</p> </td><td><p style="text-align: right">84</p> </td><td><p style="text-align: right">70</p> </td><td><p style="text-align: right">74</p> </td></tr><tr><td><p style="text-align: right">13</p> </td><td><p style="text-align: right">65</p> </td><td><p style="text-align: right">91</p> </td><td><p style="text-align: right">75</p> </td><td><p style="text-align: right">79</p> </td></tr><tr><td><p style="text-align: right">14</p> </td><td><p style="text-align: right">70</p> </td><td><p style="text-align: right">98</p> </td><td><p style="text-align: right">80</p> </td><td><p style="text-align: right">84</p> </td></tr><tr><td><p style="text-align: right">15</p> </td><td><p style="text-align: right">75</p> </td><td><p style="text-align: right">105</p> </td><td><p style="text-align: right">85</p> </td><td><p style="text-align: right">89</p> </td></tr><tr><td><p style="text-align: right">16</p> </td><td><p style="text-align: right">80</p> </td><td><p style="text-align: right">112</p> </td><td><p style="text-align: right">90</p> </td><td><p style="text-align: right">94</p> </td></tr><tr><td><p style="text-align: right">17</p> </td><td><p style="text-align: right">85</p> </td><td><p style="text-align: right">119</p> </td><td><p style="text-align: right">95</p> </td><td><p style="text-align: right">99</p> </td></tr><tr><td><p style="text-align: right">18</p> </td><td><p style="text-align: right">90</p> </td><td><p style="text-align: right">126</p> </td><td><p style="text-align: right">100</p> </td><td><p style="text-align: right">104</p> </td></tr><tr><td><p style="text-align: right">19</p> </td><td><p style="text-align: right">95</p> </td><td><p style="text-align: right">133</p> </td><td><p style="text-align: right">105</p> </td><td><p style="text-align: right">109</p> </td></tr><tr><td><p style="text-align: right">20</p> </td><td><p style="text-align: right">100</p> </td><td><p style="text-align: right">140</p> </td><td><p style="text-align: right">110</p> </td><td><p style="text-align: right">114</p> </td></tr></table><p></p><p>Lastly, the AC item is tricky and it's one that I've played with on many angles (weapon bonus to defense, proficiency instead of dex, etc) but in the end it has all seemed like a lot of work because there are so many intricate little subsystems, spells and effects that interact with AC. If you find a method you're happy with, please let me know!</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 8037704, member: 6848185"] In regards to total bounds for proficiency, yes it depends on how much you are willing to stretch past 11, and that's personal preference. Note however, this wouldn't happen until late Tier 4, when the game is being stretched anyway. My personal preference is limiting at 16 to make it possible to max out an ability at character creation because I prefer feats anyway, but it's not necessarily for everyone. However, if you want to keep to the 2:1 ratio, might I suggest starting proficiency at +1 as per below? the early levels pass quickly, and it creates a slightly higher difference in proficiency levels between novice (level 1) and tier 4 characters which I noticed was one of your goals. [TABLE] [TR] [TD][B]Level[/B][/TD] [TD][B]Ability[/B][/TD] [TD][B]Proficiency[/B][/TD] [TD][B]Total[/B][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD][RIGHT]3[/RIGHT][/TD] [TD][RIGHT]1[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]2[/RIGHT][/TD] [TD][RIGHT]3[/RIGHT][/TD] [TD][RIGHT]1[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]3[/RIGHT][/TD] [TD][RIGHT]3[/RIGHT][/TD] [TD][RIGHT]2[/RIGHT][/TD] [TD][RIGHT]5[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]2[/RIGHT][/TD] [TD][RIGHT]6[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]5[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]3[/RIGHT][/TD] [TD][RIGHT]7[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]6[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]3[/RIGHT][/TD] [TD][RIGHT]7[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]7[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]8[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]8[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]8[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]9[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]5[/RIGHT][/TD] [TD][RIGHT]9[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]10[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]5[/RIGHT][/TD] [TD][RIGHT]9[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]11[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]5[/RIGHT][/TD] [TD][RIGHT]9[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]12[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]6[/RIGHT][/TD] [TD][RIGHT]10[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]13[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]6[/RIGHT][/TD] [TD][RIGHT]10[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]14[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]6[/RIGHT][/TD] [TD][RIGHT]10[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]15[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]7[/RIGHT][/TD] [TD][RIGHT]11[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]16[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]7[/RIGHT][/TD] [TD][RIGHT]11[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]17[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]7[/RIGHT][/TD] [TD][RIGHT]11[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]18[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]8[/RIGHT][/TD] [TD][RIGHT]12[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]19[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]8[/RIGHT][/TD] [TD][RIGHT]12[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]8[/RIGHT][/TD] [TD][RIGHT]12[/RIGHT][/TD] [/TR] [/TABLE] Regarding HP, my preferred method is CON Score at level 0, then Level 1 onwards is just half HP increase (fixed level). Consider the methods below using a d8 hit die class. Characters start of as robust as a level 3 character. The d8 character with CON14 catches up in HP at Level 8 and the CON10 character in the old method will always be 10HP less well off than the new method character. I like the added durability to starting classes, and I also like lessening the temptation to bump up CON in favour of other scores. CON is still plenty useful for it's save, but less of a no-brainer. That's one of my design goals, not something you've stated. But I thought I'd share it on the HP discussion. [TABLE] [TR] [TD][/TD] [TD][B]Old Method[/B][/TD] [TD][B]Old Method[/B][/TD] [TD][B]New method[/B][/TD] [TD][B]New method[/B][/TD] [/TR] [TR] [TD][B]Level[/B][/TD] [TD][B]CON 10[/B][/TD] [TD][B]CON 14[/B][/TD] [TD][B]CON 10[/B][/TD] [TD][B]CON 14[/B][/TD] [/TR] [TR] [TD][RIGHT]1[/RIGHT][/TD] [TD][RIGHT]5[/RIGHT][/TD] [TD][RIGHT]7[/RIGHT][/TD] [TD][RIGHT]15[/RIGHT][/TD] [TD][RIGHT]19[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]2[/RIGHT][/TD] [TD][RIGHT]10[/RIGHT][/TD] [TD][RIGHT]14[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]24[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]3[/RIGHT][/TD] [TD][RIGHT]15[/RIGHT][/TD] [TD][RIGHT]21[/RIGHT][/TD] [TD][RIGHT]25[/RIGHT][/TD] [TD][RIGHT]29[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]28[/RIGHT][/TD] [TD][RIGHT]30[/RIGHT][/TD] [TD][RIGHT]34[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]5[/RIGHT][/TD] [TD][RIGHT]25[/RIGHT][/TD] [TD][RIGHT]35[/RIGHT][/TD] [TD][RIGHT]35[/RIGHT][/TD] [TD][RIGHT]39[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]6[/RIGHT][/TD] [TD][RIGHT]30[/RIGHT][/TD] [TD][RIGHT]42[/RIGHT][/TD] [TD][RIGHT]40[/RIGHT][/TD] [TD][RIGHT]44[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]7[/RIGHT][/TD] [TD][RIGHT]35[/RIGHT][/TD] [TD][RIGHT]49[/RIGHT][/TD] [TD][RIGHT]45[/RIGHT][/TD] [TD][RIGHT]49[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]8[/RIGHT][/TD] [TD][RIGHT]40[/RIGHT][/TD] [TD][RIGHT]56[/RIGHT][/TD] [TD][RIGHT]50[/RIGHT][/TD] [TD][RIGHT]54[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]9[/RIGHT][/TD] [TD][RIGHT]45[/RIGHT][/TD] [TD][RIGHT]63[/RIGHT][/TD] [TD][RIGHT]55[/RIGHT][/TD] [TD][RIGHT]59[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]10[/RIGHT][/TD] [TD][RIGHT]50[/RIGHT][/TD] [TD][RIGHT]70[/RIGHT][/TD] [TD][RIGHT]60[/RIGHT][/TD] [TD][RIGHT]64[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]11[/RIGHT][/TD] [TD][RIGHT]55[/RIGHT][/TD] [TD][RIGHT]77[/RIGHT][/TD] [TD][RIGHT]65[/RIGHT][/TD] [TD][RIGHT]69[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]12[/RIGHT][/TD] [TD][RIGHT]60[/RIGHT][/TD] [TD][RIGHT]84[/RIGHT][/TD] [TD][RIGHT]70[/RIGHT][/TD] [TD][RIGHT]74[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]13[/RIGHT][/TD] [TD][RIGHT]65[/RIGHT][/TD] [TD][RIGHT]91[/RIGHT][/TD] [TD][RIGHT]75[/RIGHT][/TD] [TD][RIGHT]79[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]14[/RIGHT][/TD] [TD][RIGHT]70[/RIGHT][/TD] [TD][RIGHT]98[/RIGHT][/TD] [TD][RIGHT]80[/RIGHT][/TD] [TD][RIGHT]84[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]15[/RIGHT][/TD] [TD][RIGHT]75[/RIGHT][/TD] [TD][RIGHT]105[/RIGHT][/TD] [TD][RIGHT]85[/RIGHT][/TD] [TD][RIGHT]89[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]16[/RIGHT][/TD] [TD][RIGHT]80[/RIGHT][/TD] [TD][RIGHT]112[/RIGHT][/TD] [TD][RIGHT]90[/RIGHT][/TD] [TD][RIGHT]94[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]17[/RIGHT][/TD] [TD][RIGHT]85[/RIGHT][/TD] [TD][RIGHT]119[/RIGHT][/TD] [TD][RIGHT]95[/RIGHT][/TD] [TD][RIGHT]99[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]18[/RIGHT][/TD] [TD][RIGHT]90[/RIGHT][/TD] [TD][RIGHT]126[/RIGHT][/TD] [TD][RIGHT]100[/RIGHT][/TD] [TD][RIGHT]104[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]19[/RIGHT][/TD] [TD][RIGHT]95[/RIGHT][/TD] [TD][RIGHT]133[/RIGHT][/TD] [TD][RIGHT]105[/RIGHT][/TD] [TD][RIGHT]109[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]20[/RIGHT][/TD] [TD][RIGHT]100[/RIGHT][/TD] [TD][RIGHT]140[/RIGHT][/TD] [TD][RIGHT]110[/RIGHT][/TD] [TD][RIGHT]114[/RIGHT][/TD] [/TR] [/TABLE] Lastly, the AC item is tricky and it's one that I've played with on many angles (weapon bonus to defense, proficiency instead of dex, etc) but in the end it has all seemed like a lot of work because there are so many intricate little subsystems, spells and effects that interact with AC. If you find a method you're happy with, please let me know! [/QUOTE]
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