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Making a 5E Variant I *Want* To Play (+thread)
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<blockquote data-quote="DND_Reborn" data-source="post: 8037747" data-attributes="member: 6987520"><p>LOL take your time there is a lot going on! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I <em>am</em> trying to get what I want without getting crazy about tweaking, so I am glad you think there's hope. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>HP for PCs isn't half, but currently CON at level 1 and then HD after with no CON bonus. With the slight bump at level one, I don't think this will put PCs in a big hole for wanting HP. I agree bloat is a bigger issue at later levels. I think also the problem I am seeing is due to half of our PCs having such high CONs that the HP is probably more than other party's experience.</p><p></p><p>For skills, I suppose it depends on the DC, but even with "disadvantage" for non-proficiency, it isn't a "why bother". It is more of a "let the person who is good at it, do it."</p><p></p><p>Technically, I sort of already have the untrained, apprentice, journeyman, master thing:</p><p></p><p>Untrained: non-proficient ("disadvantage"), <em>no </em>ability modifier (or negative) (i.e. You really have no ability or knowledge at all.)</p><p>Apprentice: non-proficient ("disadvantage"), ability modifier (i.e. You have some exposure, natural talent, etc.)</p><p>Journeyman: proficient, ability modifier (i.e. You are trained/studied and augment your earlier exposure, natural talent, etc.)</p><p>Master: expertise ("advantage"), ability modifier (i.e. You've gone deeper than many before you. You have a better chance of succeeding at the difficult.)</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8037747, member: 6987520"] LOL take your time there is a lot going on! :) I [I]am[/I] trying to get what I want without getting crazy about tweaking, so I am glad you think there's hope. ;) HP for PCs isn't half, but currently CON at level 1 and then HD after with no CON bonus. With the slight bump at level one, I don't think this will put PCs in a big hole for wanting HP. I agree bloat is a bigger issue at later levels. I think also the problem I am seeing is due to half of our PCs having such high CONs that the HP is probably more than other party's experience. For skills, I suppose it depends on the DC, but even with "disadvantage" for non-proficiency, it isn't a "why bother". It is more of a "let the person who is good at it, do it." Technically, I sort of already have the untrained, apprentice, journeyman, master thing: Untrained: non-proficient ("disadvantage"), [I]no [/I]ability modifier (or negative) (i.e. You really have no ability or knowledge at all.) Apprentice: non-proficient ("disadvantage"), ability modifier (i.e. You have some exposure, natural talent, etc.) Journeyman: proficient, ability modifier (i.e. You are trained/studied and augment your earlier exposure, natural talent, etc.) Master: expertise ("advantage"), ability modifier (i.e. You've gone deeper than many before you. You have a better chance of succeeding at the difficult.) [/QUOTE]
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