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Making a 5E Variant I *Want* To Play (+thread)
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<blockquote data-quote="TwoSix" data-source="post: 8038196" data-attributes="member: 205"><p>Yea, I've never seen that either. Even using pip-dice, I've never seen other players automatically aggregate the pips into a total. They always say "OK, 6 and 4 is 10, plus 2 makes 12". </p><p></p><p>Granted, once there's more than 3 dice or so, most players at my tables just make me add the dice, because they know I CAN do it in the proverbial eyeblink. But I play with a total of 15 other people regularly and none of them can subconsciously aggregate pip dice. I know 3 dice keeps people in the normal subitizing range and the pip arrangement creates recognizable patterns, so I imagine for most people pip dice are faster than number dice, but I can't see it being faster than read and compare 2 numbers under 20. Or at least, both are in the few hundred ms range such that worrying about efficiency isn't a concern.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8038196, member: 205"] Yea, I've never seen that either. Even using pip-dice, I've never seen other players automatically aggregate the pips into a total. They always say "OK, 6 and 4 is 10, plus 2 makes 12". Granted, once there's more than 3 dice or so, most players at my tables just make me add the dice, because they know I CAN do it in the proverbial eyeblink. But I play with a total of 15 other people regularly and none of them can subconsciously aggregate pip dice. I know 3 dice keeps people in the normal subitizing range and the pip arrangement creates recognizable patterns, so I imagine for most people pip dice are faster than number dice, but I can't see it being faster than read and compare 2 numbers under 20. Or at least, both are in the few hundred ms range such that worrying about efficiency isn't a concern. [/QUOTE]
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