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Making a 5E Variant I *Want* To Play (+thread)
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<blockquote data-quote="Ruin Explorer" data-source="post: 8038728" data-attributes="member: 18"><p>No, you haven't, but you've shown that for two of your players, specifically, it is (you didn't provide figures for yourself). If you're only planning to use this for your group and their bizarre inability to count pips, then okay. I mean, people made<em> errors</em>? Counting pips on three dice? What the hell? But that should work for them, I guess.</p><p></p><p></p><p></p><p>No, it isn't true for "most people" - it <em>might be</em>, but you haven't <em>proven</em> that. You keep claiming this as a fact, and it's not. It's faster for <em>two of your players</em>. The fact that you're asserting pips or numbers is "irrelevant" is frankly proving my point completely. It's certainly not "irrelevant" - if you run the tests and again with numbered dice and they're not slower than pips, something severely messed-up is going on.</p><p></p><p></p><p></p><p>It's a pretty common sentiment. I didn't used to agree with it, but people here convinced me, and I would now say that unless you understand a rules-system in some detail, you probably shouldn't make major modifications to it. I mean, obviously no-one can stop you, but I think it's reasonable to criticise modifications made when the rules system isn't properly understood.</p><p></p><p></p><p></p><p>Okay, I'll be interested to hear how well this turns out for you, because you're trying to solve problems I also consider to be problems (except the combat one, I think you're the first person I've ever heard who suggested PCs need to miss more in 5E).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8038728, member: 18"] No, you haven't, but you've shown that for two of your players, specifically, it is (you didn't provide figures for yourself). If you're only planning to use this for your group and their bizarre inability to count pips, then okay. I mean, people made[I] errors[/I]? Counting pips on three dice? What the hell? But that should work for them, I guess. No, it isn't true for "most people" - it [I]might be[/I], but you haven't [I]proven[/I] that. You keep claiming this as a fact, and it's not. It's faster for [I]two of your players[/I]. The fact that you're asserting pips or numbers is "irrelevant" is frankly proving my point completely. It's certainly not "irrelevant" - if you run the tests and again with numbered dice and they're not slower than pips, something severely messed-up is going on. It's a pretty common sentiment. I didn't used to agree with it, but people here convinced me, and I would now say that unless you understand a rules-system in some detail, you probably shouldn't make major modifications to it. I mean, obviously no-one can stop you, but I think it's reasonable to criticise modifications made when the rules system isn't properly understood. Okay, I'll be interested to hear how well this turns out for you, because you're trying to solve problems I also consider to be problems (except the combat one, I think you're the first person I've ever heard who suggested PCs need to miss more in 5E). [/QUOTE]
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