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Making a 5E Variant I *Want* To Play (+thread)
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8038951" data-attributes="member: 6871653"><p><s>Not quite: you would not add the Proficiency to anything, its just a number that tells the maximum a character can benefit from its ability score in non-proficient skills.</s></p><p><s></s></p><p><s>So that lvl 1 cleric with STR and WIS 16, proficient in Medicine but not Athletic would have a bonus of + 2 to athletic (capped Proficiency since its a non-proficient skill) and a +3 Medicine skill mod (not capped by Proficiency because the cleric is proficient). At level 1, no matter how strong the cleric is, if he is not proficient in Athletic, he would only be at +2. There's a limit to how much a character can leverage its natural ability if he not practiced in some activities.</s></p><p><s></s></p><p><s>At level 5, when the Proficiency increases to +3, the cleric full STR (+3) would finally be fully added to athletic tests. Medicine would be the same (lets say the Cleric does not increases his stats with ASI, for simplicity).</s></p><p><s></s></p><p><s>Now at level 7 (8?), the when Proficiency increases to +4, his Athletic would not move (he's not Proficient), but his Medicine would go to +4, since he's proficient in Medicine and his ability score (Wis +3) is lower that his now +4 proficiency bonus.</s></p><p><s></s></p><p><s>Naturally you could use this with your new Proficiency progression.</s></p><p></p><p>Scrap that, it does not work.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8038951, member: 6871653"] [S]Not quite: you would not add the Proficiency to anything, its just a number that tells the maximum a character can benefit from its ability score in non-proficient skills. So that lvl 1 cleric with STR and WIS 16, proficient in Medicine but not Athletic would have a bonus of + 2 to athletic (capped Proficiency since its a non-proficient skill) and a +3 Medicine skill mod (not capped by Proficiency because the cleric is proficient). At level 1, no matter how strong the cleric is, if he is not proficient in Athletic, he would only be at +2. There's a limit to how much a character can leverage its natural ability if he not practiced in some activities. At level 5, when the Proficiency increases to +3, the cleric full STR (+3) would finally be fully added to athletic tests. Medicine would be the same (lets say the Cleric does not increases his stats with ASI, for simplicity). Now at level 7 (8?), the when Proficiency increases to +4, his Athletic would not move (he's not Proficient), but his Medicine would go to +4, since he's proficient in Medicine and his ability score (Wis +3) is lower that his now +4 proficiency bonus. Naturally you could use this with your new Proficiency progression.[/S] Scrap that, it does not work. [/QUOTE]
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