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Making a 5E Variant I *Want* To Play (+thread)
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8039032" data-attributes="member: 6871653"><p>Ok, another idea (this one may even WORK, can you imagine that?) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p><strong>Health</strong></p><p>HP at level 1: CON + Half HD</p><p>HP at higher level: Half-HD per level</p><p></p><p><strong>Defense</strong></p><p>Here's the twist: No attack rolls, all attacks are hit. The only variance is for how much? The attacker rolls its damage roll, the defender roll its HIT DIE + Dex (or Con for Barb, Wis for monks etc) (+prof, maybe?) and reduce the damage from the attack by the same amount. If the attacker has more than 1 attack, they can divide them as they wish or focus on a single target. AC buff from spells or features are added to the damage reduction. Armor's give increased DR. The attack action no longer represent the act of attacking, but the landing of a blow through an opening in the target's defenses. Character are considered attacking continuously during the round.</p><p></p><p>This way, all attacks are only partial hit and are taxing to the defender, unless they evaded the attack completely by reducing the damage roll to 0.</p><p></p><p><strong>Skills & Saves</strong></p><p>Proficient skills and saves are increased by Proficiency bonus (with your progression scale instead of the PHB's). Expertise gives advantage.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8039032, member: 6871653"] Ok, another idea (this one may even WORK, can you imagine that?) :p [B]Health[/B] HP at level 1: CON + Half HD HP at higher level: Half-HD per level [B]Defense[/B] Here's the twist: No attack rolls, all attacks are hit. The only variance is for how much? The attacker rolls its damage roll, the defender roll its HIT DIE + Dex (or Con for Barb, Wis for monks etc) (+prof, maybe?) and reduce the damage from the attack by the same amount. If the attacker has more than 1 attack, they can divide them as they wish or focus on a single target. AC buff from spells or features are added to the damage reduction. Armor's give increased DR. The attack action no longer represent the act of attacking, but the landing of a blow through an opening in the target's defenses. Character are considered attacking continuously during the round. This way, all attacks are only partial hit and are taxing to the defender, unless they evaded the attack completely by reducing the damage roll to 0. [B]Skills & Saves[/B] Proficient skills and saves are increased by Proficiency bonus (with your progression scale instead of the PHB's). Expertise gives advantage. [/QUOTE]
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