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Making a 5E Variant I *Want* To Play (+thread)
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<blockquote data-quote="DND_Reborn" data-source="post: 8039102" data-attributes="member: 6987520"><p>I don't know... that is <em>pretty hard</em> to imagine! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think I am pretty locked on the CON at level 1 and half HD (or rolling if they prefer) per level after. I don't know if I'd want to grant an extra half HD to starting HP at level 1. Probably won't hurt anything if you did, though.</p><p></p><p>Defense is an interesting idea. In the thread on healing surges I thought something like spending HD to stop damage might work, but removing the attack roll entirely is really new! But it brings up a lot of questions:</p><p></p><p>Would it be fun for the players to not roll attacks anymore since their damage is determined and the DM rolls to resist it?</p><p>How could you handle the chance of a critical hit?</p><p>Would the PC spend more than one HD if they wanted or limit it to one HD per "attack" (i.e. damage source against them)?</p><p>Wouldn't it create <em>more</em> rolling (i.e. take longer) since now the attacker is rolling damage and the defender is rolling HD to soak every time?</p><p>How much hassle for DM to track monster HP and spent HD for soaking?</p><p></p><p>I'm sure there are others, those just pop to mind. It might have some merit, but I don't know how well it would play out. What are your thoughts on those questions?</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8039102, member: 6987520"] I don't know... that is [I]pretty hard[/I] to imagine! ;) I think I am pretty locked on the CON at level 1 and half HD (or rolling if they prefer) per level after. I don't know if I'd want to grant an extra half HD to starting HP at level 1. Probably won't hurt anything if you did, though. Defense is an interesting idea. In the thread on healing surges I thought something like spending HD to stop damage might work, but removing the attack roll entirely is really new! But it brings up a lot of questions: Would it be fun for the players to not roll attacks anymore since their damage is determined and the DM rolls to resist it? How could you handle the chance of a critical hit? Would the PC spend more than one HD if they wanted or limit it to one HD per "attack" (i.e. damage source against them)? Wouldn't it create [I]more[/I] rolling (i.e. take longer) since now the attacker is rolling damage and the defender is rolling HD to soak every time? How much hassle for DM to track monster HP and spent HD for soaking? I'm sure there are others, those just pop to mind. It might have some merit, but I don't know how well it would play out. What are your thoughts on those questions? [/QUOTE]
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