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Making a 5E Variant I *Want* To Play (+thread)
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<blockquote data-quote="DND_Reborn" data-source="post: 8039146" data-attributes="member: 6987520"><p>Ok, thanks for an example. That clears it up some.</p><p></p><p>First, I think getting your HD for each roll as a default is fine, but allowing PCs to "spend" extra HD, maybe gaining a static half HD per die instead of rolling? This is basically like spending HD for healing, but you are doing it before resting (sort of).</p><p></p><p>One problem is with sufficient protection, it seems like it would be feasible to have a "soak" or defense greater than the attack could do. If this happened, you would not take damage at all.</p><p></p><p>Now, on to the rest:</p><p></p><p><strong>Critical hit.</strong> This makes the extra damage much more likely and more likely the smaller the die. For instance, a d4 will roll max 4 25%, allowing you to get an extra d4, but a d10 would only happen 10% of the time.</p><p></p><p><strong>Resistance.</strong> I'd try applying this first, and compare it to after, and see how it works with the numbers.</p><p></p><p><strong>Number of rolls.</strong> First, you will likely be rolling more dice and you have to add them <em>all</em> the time. That's why I went with "disadvantage" on attack rolls in order to decrease the amount of regular math that being done. I could be wrong, and I think some more samples would have to be done.</p><p></p><p><strong>Starting HP.</strong> Well, the only class what might suffer on HP is the barbarian. A fighter with CON 10 would start with 10 hp based on CON but also 10 hp based on max via RAW. Let's see:</p><p></p><p><em>CON score: CON at level 1 vs RAW</em></p><p>CON 10: HP 10 vs 12</p><p>CON 11: HP 11 vs 12</p><p>CON 12: HP 12 vs 13</p><p>CON 13: HP 13 vs 13</p><p>CON 14: HP 14 vs 14</p><p>CON 15: HP 15 vs 14</p><p>CON 16: HP 16 vs 15</p><p>CON 17: HP 17 vs 15</p><p>CON 18: HP 18 vs 16</p><p></p><p>So, really the only time a PC would have fewer HP would be a Barbarian with CON 12 or lower. Every other PC will have the same HP or more.</p><p></p><p>Maybe a level 6 fighter (champion) against a bandit captain?</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8039146, member: 6987520"] Ok, thanks for an example. That clears it up some. First, I think getting your HD for each roll as a default is fine, but allowing PCs to "spend" extra HD, maybe gaining a static half HD per die instead of rolling? This is basically like spending HD for healing, but you are doing it before resting (sort of). One problem is with sufficient protection, it seems like it would be feasible to have a "soak" or defense greater than the attack could do. If this happened, you would not take damage at all. Now, on to the rest: [B]Critical hit.[/B] This makes the extra damage much more likely and more likely the smaller the die. For instance, a d4 will roll max 4 25%, allowing you to get an extra d4, but a d10 would only happen 10% of the time. [B]Resistance.[/B] I'd try applying this first, and compare it to after, and see how it works with the numbers. [B]Number of rolls.[/B] First, you will likely be rolling more dice and you have to add them [I]all[/I] the time. That's why I went with "disadvantage" on attack rolls in order to decrease the amount of regular math that being done. I could be wrong, and I think some more samples would have to be done. [B]Starting HP.[/B] Well, the only class what might suffer on HP is the barbarian. A fighter with CON 10 would start with 10 hp based on CON but also 10 hp based on max via RAW. Let's see: [I]CON score: CON at level 1 vs RAW[/I] CON 10: HP 10 vs 12 CON 11: HP 11 vs 12 CON 12: HP 12 vs 13 CON 13: HP 13 vs 13 CON 14: HP 14 vs 14 CON 15: HP 15 vs 14 CON 16: HP 16 vs 15 CON 17: HP 17 vs 15 CON 18: HP 18 vs 16 So, really the only time a PC would have fewer HP would be a Barbarian with CON 12 or lower. Every other PC will have the same HP or more. Maybe a level 6 fighter (champion) against a bandit captain? [/QUOTE]
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