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Making a 5E Variant I *Want* To Play (+thread)
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8039171" data-attributes="member: 6871653"><p>yep, that would be an option. I personally prefer randomness and the idea of gambling an HD, but maybe just having gaining a static amount would be more fair.</p><p></p><p></p><p></p><p>Yep, the barbarian reducing attack damage by 1d12 + Con + resistance while raging could be problematic at low level. At higher I dont think that would be a problem since monsters hit harder and have more attacks.</p><p></p><p>Heavy armor would probably add more DR, but you do not add your DEX to the defense roll, medium would have a max of +2 DEX and light armor would only have 1 DR, but allow for full dex.</p><p></p><p>let see: A fighter with 14 dex (+2), Chain shirt (say DR 2), Shield (DR 1), Defense FS (1 DR) + 1d10 would reduce in average 12 when attacked. That's kinda a lot! But its probably ok since at least a little damage is guaranteed unless you soak the full damage and there's no ''miss''.</p><p></p><p>But, with exploding die replacing crits, I think it would be easier to generate more damage, thus overcoming DR more easily. Maybe a solution would be to add Proficiency to the Damage roll of proficient weapons or to have a minimum 1 damage taken, even when it would be reduced to 0. </p><p></p><p></p><p></p><p>You are right, but even if you add another d4 to your roll, you approach the base damage of the d10 weapon. That's more of a gamble: crit more often for less or less often for more. And its only once per turn, there probably a nasty build of Half-orc champion/bard dual wielding daggers that could be dangerous, but probably not more than other power build.</p><p></p><p></p><p></p><p>You are right. Its enough of a niche case to be unconsidered in the rule. Go with CON score at lvl 1.</p><p></p><p>EDIT:</p><p></p><p>Also, note that this is just for weapon/spell attacks. Damage per way of saves features/spells are still another way to threaten the players, even if they stack their Defense up to an insane amount. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Maybe the shield, instead of giving a fixed passive +1 DR, could add +2 passive bonus to DEX saves and +2 DR per extra HD spent to Defend?</p><p></p><p>If we take the same fighter:</p><p>Fighter with 14 dex (+2), Chain shirt (say DR 2), Shield, Defense FS (1 DR) + 1d10 would Defend on average for 11 point. Then he could spend HD to Defend more. Normally he would add 5 to the Defense roll (or 6 if you prefer average than half of d10), but since he has a Shield, he would instead add 7 (5+2) to the Defense roll.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8039171, member: 6871653"] yep, that would be an option. I personally prefer randomness and the idea of gambling an HD, but maybe just having gaining a static amount would be more fair. Yep, the barbarian reducing attack damage by 1d12 + Con + resistance while raging could be problematic at low level. At higher I dont think that would be a problem since monsters hit harder and have more attacks. Heavy armor would probably add more DR, but you do not add your DEX to the defense roll, medium would have a max of +2 DEX and light armor would only have 1 DR, but allow for full dex. let see: A fighter with 14 dex (+2), Chain shirt (say DR 2), Shield (DR 1), Defense FS (1 DR) + 1d10 would reduce in average 12 when attacked. That's kinda a lot! But its probably ok since at least a little damage is guaranteed unless you soak the full damage and there's no ''miss''. But, with exploding die replacing crits, I think it would be easier to generate more damage, thus overcoming DR more easily. Maybe a solution would be to add Proficiency to the Damage roll of proficient weapons or to have a minimum 1 damage taken, even when it would be reduced to 0. You are right, but even if you add another d4 to your roll, you approach the base damage of the d10 weapon. That's more of a gamble: crit more often for less or less often for more. And its only once per turn, there probably a nasty build of Half-orc champion/bard dual wielding daggers that could be dangerous, but probably not more than other power build. You are right. Its enough of a niche case to be unconsidered in the rule. Go with CON score at lvl 1. EDIT: Also, note that this is just for weapon/spell attacks. Damage per way of saves features/spells are still another way to threaten the players, even if they stack their Defense up to an insane amount. :p Maybe the shield, instead of giving a fixed passive +1 DR, could add +2 passive bonus to DEX saves and +2 DR per extra HD spent to Defend? If we take the same fighter: Fighter with 14 dex (+2), Chain shirt (say DR 2), Shield, Defense FS (1 DR) + 1d10 would Defend on average for 11 point. Then he could spend HD to Defend more. Normally he would add 5 to the Defense roll (or 6 if you prefer average than half of d10), but since he has a Shield, he would instead add 7 (5+2) to the Defense roll. [/QUOTE]
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