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<blockquote data-quote="MNblockhead" data-source="post: 7414757" data-attributes="member: 6796661"><p>Yeah, I've had to bite my tongue before when a DM tries to claim how my character wouldn't be rested doing things I've done myself in real life. </p><p></p><p>Uncomfortable is subjective and modern, rich-nation notions of "comfort" would be unattainable in the medieval ages and are unattainable to many people living today.</p><p></p><p>I know some DMs don't allow long-rests during wilderness travel, which I've always found ridiculous. </p><p></p><p>If I were to use a camping/survival minigame, it would be more about how well you are able to manage your resources. Clean water and food are going to be much bigger concerns than sleep or rest in the wilderness. Also, maintaining your clothes, weapons, armor, and other equipment are going to be a challenge. If you have horses, thats even more to manage. But that kind of bookkeeping slows down the game in my experience. </p><p></p><p>Better is to just have a group survival check. If the party fails, they lose or burn through double/triple the normal rations rations, they contract waterborne illness, a horse dies, their equipment gets soaked and they don't get the benefits of a long rest because they have to try to re-oil weapons and armor, dry out clothes, and otherwise try to mitigate the damage.</p><p></p><p>My problems with group checks, though, it it removes a chance for certain characters to shine. If you have a ranger, in his or her favored terrain, and a high survival skill bonus, why couldn't that player act as the guide to the party and make the roll?</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7414757, member: 6796661"] Yeah, I've had to bite my tongue before when a DM tries to claim how my character wouldn't be rested doing things I've done myself in real life. Uncomfortable is subjective and modern, rich-nation notions of "comfort" would be unattainable in the medieval ages and are unattainable to many people living today. I know some DMs don't allow long-rests during wilderness travel, which I've always found ridiculous. If I were to use a camping/survival minigame, it would be more about how well you are able to manage your resources. Clean water and food are going to be much bigger concerns than sleep or rest in the wilderness. Also, maintaining your clothes, weapons, armor, and other equipment are going to be a challenge. If you have horses, thats even more to manage. But that kind of bookkeeping slows down the game in my experience. Better is to just have a group survival check. If the party fails, they lose or burn through double/triple the normal rations rations, they contract waterborne illness, a horse dies, their equipment gets soaked and they don't get the benefits of a long rest because they have to try to re-oil weapons and armor, dry out clothes, and otherwise try to mitigate the damage. My problems with group checks, though, it it removes a chance for certain characters to shine. If you have a ranger, in his or her favored terrain, and a high survival skill bonus, why couldn't that player act as the guide to the party and make the roll? [/QUOTE]
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