Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Making a camp
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormdale" data-source="post: 7414768" data-attributes="member: 3555"><p>Do we have a ranger/barbarian etc who can hunt for/provide food and or find a suitible campsite? Check</p><p>Do we have druid/ranger/bard(?) who can cast goodberry? Check (food issues gone right there)</p><p>Do we have someone who can cast purify food & drink? Check</p><p>Do we have a Leomund's Tiny hut to sleep in? Check</p><p></p><p>Do we need more detailed camping rules than that in this edition? I love old school resource management but IMO you are fighting against the stream of intentions in 5E with that approach. The game seriously glosses over lots of the stuff that in earlier editions that made them fun for some of us. </p><p></p><p>Do you go through the process of rolls for the sake of rolls each and every night on the trail? ("My cleric gives you guidance on your check" ad naseum). Or do you hand wave it and assume everyone is doing their particular role as that is what they are assumed to be trained/experienced in doing?</p><p></p><p>Me, apart from rolling wandering monster checks and hitting them with the odd bit of bad weather I assume they know what they are doing in the wilderness. I often ask what kind of place they want to camp and may have one of them make a roll to see if they find somewhere suitable/that matches their description then leave it at that. If they rolled well and we do have a random encounter at night I get the player who found the camp site draw it out on a map though may modify it slightly. </p><p></p><p>I do like Isereth's group check idea but it can be easily negated once pcs get to certain levels- my own ToA game my guys were 6-9th level hitting the jungle so had plenty of options to minimise the threats of the wilderness so handwaved many of them as being irrelevant. </p><p></p><p>Stormdale</p></blockquote><p></p>
[QUOTE="Stormdale, post: 7414768, member: 3555"] Do we have a ranger/barbarian etc who can hunt for/provide food and or find a suitible campsite? Check Do we have druid/ranger/bard(?) who can cast goodberry? Check (food issues gone right there) Do we have someone who can cast purify food & drink? Check Do we have a Leomund's Tiny hut to sleep in? Check Do we need more detailed camping rules than that in this edition? I love old school resource management but IMO you are fighting against the stream of intentions in 5E with that approach. The game seriously glosses over lots of the stuff that in earlier editions that made them fun for some of us. Do you go through the process of rolls for the sake of rolls each and every night on the trail? ("My cleric gives you guidance on your check" ad naseum). Or do you hand wave it and assume everyone is doing their particular role as that is what they are assumed to be trained/experienced in doing? Me, apart from rolling wandering monster checks and hitting them with the odd bit of bad weather I assume they know what they are doing in the wilderness. I often ask what kind of place they want to camp and may have one of them make a roll to see if they find somewhere suitable/that matches their description then leave it at that. If they rolled well and we do have a random encounter at night I get the player who found the camp site draw it out on a map though may modify it slightly. I do like Isereth's group check idea but it can be easily negated once pcs get to certain levels- my own ToA game my guys were 6-9th level hitting the jungle so had plenty of options to minimise the threats of the wilderness so handwaved many of them as being irrelevant. Stormdale [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Making a camp
Top