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Making a combat on the docks "interesting"?
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<blockquote data-quote="trentonjoe" data-source="post: 7604191" data-attributes="member: 304"><p>I am starting to brainstorm a combat that occurs on the docks of a small city.</p><p></p><p>In a nutshell, BAD GUYS A are going to sneak BAD GUYS B into the city. Bad guys A are going to cause a distraction on the wharf allowing BAD GUYS B to go get the mcguffin.</p><p></p><p>I am looking for some interesting ideas to make the dock combat special. As of right now I have:</p><p></p><p></p><p>LAIR EFFECT type action with waves crashing against the docks possibly knocking players or NPC's into the water.</p><p></p><p>PERCEPTION CHECKS to see if they see BAD GUYS B sneaking around.</p><p></p><p>INSIGHT CHECKS to see if they notice the leaders of the distraction looking for the BAD GUYS B to come back.</p><p></p><p>LARGE GIANT TYPE CREATURE throwing rocks onto the docks to break them and have someone fall through.</p><p></p><p>Any suggestions?</p><p></p><p>Thanks in advance!</p></blockquote><p></p>
[QUOTE="trentonjoe, post: 7604191, member: 304"] I am starting to brainstorm a combat that occurs on the docks of a small city. In a nutshell, BAD GUYS A are going to sneak BAD GUYS B into the city. Bad guys A are going to cause a distraction on the wharf allowing BAD GUYS B to go get the mcguffin. I am looking for some interesting ideas to make the dock combat special. As of right now I have: LAIR EFFECT type action with waves crashing against the docks possibly knocking players or NPC's into the water. PERCEPTION CHECKS to see if they see BAD GUYS B sneaking around. INSIGHT CHECKS to see if they notice the leaders of the distraction looking for the BAD GUYS B to come back. LARGE GIANT TYPE CREATURE throwing rocks onto the docks to break them and have someone fall through. Any suggestions? Thanks in advance! [/QUOTE]
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Making a combat on the docks "interesting"?
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