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Making a combat on the docks "interesting"?
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<blockquote data-quote="Imaculata" data-source="post: 7604281" data-attributes="member: 6801286"><p>I would expect cargo to be a hazard. Imagine a big crane lifting heavy crates that the bad guys can swing towards the players, or use to drop the cargo on their heads.</p><p></p><p>Also, I would expect the bad guys to use a small sloop to sneak their men into the city via the canals as backup, with some extra firepower. The fight on the docks would simply be a distraction while the sloop is the main target. Such a sloop would be harder to spot under cover of darkness (especially if the men are hiding underneath a cloth or sail), and would have the advantage of being hard to engage in close combat, unless you go for a swim, or leap onto it from a bridge.</p><p></p><p>There could also be a nearby lighthouse that blinds players looking in that direction every few rounds, making ranged combat a bit more interesting. </p><p></p><p>There could be a storm that makes the docks difficult terrain, forcing players to make checks to keep their balance, or risk falling off.</p><p></p><p>There could also be environmental details that the players can use to their advantage. Think of powder kegs, a canon, a tower, ropes (for swinging towards where the bad guys are).</p><p></p><p>Ships could also be used as elevated terrain, giving the bad guys a clear shot on the players and any city guards, while making them harder to spot. </p><p></p><p>Maybe there are things that could be set on fire by the bad guys with a well aimed toss of a lantern, causing a ship to go up in flames. The inferno would make visibility more difficult, plus if any of the masts collapse, that could be a hazard too.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7604281, member: 6801286"] I would expect cargo to be a hazard. Imagine a big crane lifting heavy crates that the bad guys can swing towards the players, or use to drop the cargo on their heads. Also, I would expect the bad guys to use a small sloop to sneak their men into the city via the canals as backup, with some extra firepower. The fight on the docks would simply be a distraction while the sloop is the main target. Such a sloop would be harder to spot under cover of darkness (especially if the men are hiding underneath a cloth or sail), and would have the advantage of being hard to engage in close combat, unless you go for a swim, or leap onto it from a bridge. There could also be a nearby lighthouse that blinds players looking in that direction every few rounds, making ranged combat a bit more interesting. There could be a storm that makes the docks difficult terrain, forcing players to make checks to keep their balance, or risk falling off. There could also be environmental details that the players can use to their advantage. Think of powder kegs, a canon, a tower, ropes (for swinging towards where the bad guys are). Ships could also be used as elevated terrain, giving the bad guys a clear shot on the players and any city guards, while making them harder to spot. Maybe there are things that could be set on fire by the bad guys with a well aimed toss of a lantern, causing a ship to go up in flames. The inferno would make visibility more difficult, plus if any of the masts collapse, that could be a hazard too. [/QUOTE]
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