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*Pathfinder & Starfinder
Making a Conjurer/Cleric
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<blockquote data-quote="Ravilah" data-source="post: 3867096" data-attributes="member: 19724"><p>Okay, I'm about to start in a new campaign as a gestalt conjurer/cleric.  The cleric has a homebrew god with the Mind and Summon domains (from the Complete Divine, I think).</p><p></p><p>I'm not that good at making my characters extremely cool, so any advice on the best feats, items, and spells I should be aiming for as I go up in levels? (We start as level 2.) This DM has, in the past, had a habit of making things really difficult, really fast, so it might be nice to be as effective as possible, as soon as possible.</p><p></p><p>BTW, my character has an oddly high bluff check, and has 4 ranks in Perform (juggle) because the DM gave us 4 extra skill points to put in something that added "flavor" without being strictly useful.</p><p></p><p>Thanks in advance,</p><p>R</p></blockquote><p></p>
[QUOTE="Ravilah, post: 3867096, member: 19724"] Okay, I'm about to start in a new campaign as a gestalt conjurer/cleric. The cleric has a homebrew god with the Mind and Summon domains (from the Complete Divine, I think). I'm not that good at making my characters extremely cool, so any advice on the best feats, items, and spells I should be aiming for as I go up in levels? (We start as level 2.) This DM has, in the past, had a habit of making things really difficult, really fast, so it might be nice to be as effective as possible, as soon as possible. BTW, my character has an oddly high bluff check, and has 4 ranks in Perform (juggle) because the DM gave us 4 extra skill points to put in something that added "flavor" without being strictly useful. Thanks in advance, R [/QUOTE]
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Making a Conjurer/Cleric
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