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General Tabletop Discussion
*Pathfinder & Starfinder
Making a Conjurer/Cleric
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<blockquote data-quote="Zurai" data-source="post: 3868063" data-attributes="member: 52324"><p>Don't go Alienist with a Cleric or Druid. Druids get no benefit at all from it (being unable to cast <em>summon monster</em> spells in the first place), and both classes take a big hit from the Wisdom penalty, losing DC, spells per day, and potentially restricting access to top-level spells.</p><p></p><p>A magic item that can be useful is the <em>chronocharm of the uncaring archmage</em> from the Magic Item Compendium. 1/day it lets you cast a spell that takes a full round to cast, as a standard action. Since all the generic <em>summon monster</em> and <em>summon nature's ally</em> spells are full round casts, this lets you whip one out in a single action once per day. It does take your throat slot (so no periapt of wisdom), although it's cheap at 500 gold.</p></blockquote><p></p>
[QUOTE="Zurai, post: 3868063, member: 52324"] Don't go Alienist with a Cleric or Druid. Druids get no benefit at all from it (being unable to cast [i]summon monster[/i] spells in the first place), and both classes take a big hit from the Wisdom penalty, losing DC, spells per day, and potentially restricting access to top-level spells. A magic item that can be useful is the [i]chronocharm of the uncaring archmage[/i] from the Magic Item Compendium. 1/day it lets you cast a spell that takes a full round to cast, as a standard action. Since all the generic [i]summon monster[/i] and [i]summon nature's ally[/i] spells are full round casts, this lets you whip one out in a single action once per day. It does take your throat slot (so no periapt of wisdom), although it's cheap at 500 gold. [/QUOTE]
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Making a Conjurer/Cleric
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