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<blockquote data-quote="nijineko" data-source="post: 5630235" data-attributes="member: 52240"><p>you will want to include the bonus hp from con if you have not already. also, you will want to specify a range increment on the rocket knuckle. the hp seem a bit low for a creature that is otherwise fairly powerful. </p><p></p><p>with that bab, that is the equiv of a 15th level fighter, plus the str mod, so that is more like a 17th or 18th level fighter with gear equivalent. the 20th level sla's are fairly powerful, if limited in number, so you need to figure out what level of characters can reasonably make the saves, which will give you another data point for calc'ing cr. </p><p></p><p>the idea for cr is that it makes 4 characters of the level of the cr spend about 10% (if average encounter) to 25% (if tough encounter) of their non-renewable resources. this includes things like spells and powers, since by standard rules those don't reset till the next day, as well as scrolls, potions, and other one-shot or limited use items or abilities. It does not include infinite resource effects such as melee combat ability. the number or rounds the creature will last versus the amount of damage output the party can put out per round is another data point to determine cr. </p><p></p><p>looks like an interesting encounter. i'm suddenly reminded of a creature that was released web-only as a result of the development articles having a polling-contest to determine a new monster based on the how-to-create-a-new-monster series of artiles on the wiz website. the resulting monster was a multi-dimensional creature that had non-connected body parts. might be a useful ability to borrow the wording and effects from.</p></blockquote><p></p>
[QUOTE="nijineko, post: 5630235, member: 52240"] you will want to include the bonus hp from con if you have not already. also, you will want to specify a range increment on the rocket knuckle. the hp seem a bit low for a creature that is otherwise fairly powerful. with that bab, that is the equiv of a 15th level fighter, plus the str mod, so that is more like a 17th or 18th level fighter with gear equivalent. the 20th level sla's are fairly powerful, if limited in number, so you need to figure out what level of characters can reasonably make the saves, which will give you another data point for calc'ing cr. the idea for cr is that it makes 4 characters of the level of the cr spend about 10% (if average encounter) to 25% (if tough encounter) of their non-renewable resources. this includes things like spells and powers, since by standard rules those don't reset till the next day, as well as scrolls, potions, and other one-shot or limited use items or abilities. It does not include infinite resource effects such as melee combat ability. the number or rounds the creature will last versus the amount of damage output the party can put out per round is another data point to determine cr. looks like an interesting encounter. i'm suddenly reminded of a creature that was released web-only as a result of the development articles having a polling-contest to determine a new monster based on the how-to-create-a-new-monster series of artiles on the wiz website. the resulting monster was a multi-dimensional creature that had non-connected body parts. might be a useful ability to borrow the wording and effects from. [/QUOTE]
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