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Making a Cruise ship into a megadungeon
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<blockquote data-quote="Retreater" data-source="post: 8538389" data-attributes="member: 42040"><p>The piece of advice I'd give is one that I was given when planning a dungeon based in an elven castle back in the day. Draw up a logical map of the site, drawing straight corridors and placing your rooms with an architectural balance, connecting everything with utility in mind. Then, mess it all up. Draw in new walls to block off certain areas, destroy certain walls to make bigger rooms, put holes in the floors to allow access to other levels. This will make a more interesting dungeon design. </p><p>So after you have your new map, create explanations why this happened. Did the occupants put up new walls for greater protection, maybe there was an attack that changed the layout?</p></blockquote><p></p>
[QUOTE="Retreater, post: 8538389, member: 42040"] The piece of advice I'd give is one that I was given when planning a dungeon based in an elven castle back in the day. Draw up a logical map of the site, drawing straight corridors and placing your rooms with an architectural balance, connecting everything with utility in mind. Then, mess it all up. Draw in new walls to block off certain areas, destroy certain walls to make bigger rooms, put holes in the floors to allow access to other levels. This will make a more interesting dungeon design. So after you have your new map, create explanations why this happened. Did the occupants put up new walls for greater protection, maybe there was an attack that changed the layout? [/QUOTE]
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