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Making a Cruise ship into a megadungeon
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<blockquote data-quote="Eltab" data-source="post: 8538617" data-attributes="member: 6803337"><p>The hovercycles could take off from the pool area, or a big uncluttered flat area (extra deck can be built as an adaptation) near the bow. Any airplane will have to be a seaplane - could be launched by catapult or off that bow flight deck - but due to space limitations aboard it must land on the water and be hoisted back aboard. (See 1920 or so best practices for seaplane carriers and proto-aircraft carriers.)</p><p></p><p>Another thought (for INT 20 types): modern cruise ships look like they ought to be top-heavy, especially compared to the trans-Atlantic liners of yesteryear. If ORCA installed a bunch of heavy armor plate up around the bridge, built casemates around deck guns, internal fortification around the engine rooms, &c then the ship may have two weaknesses:</p><p>1) What used to be the lowermost deck with portholes may be at / just below the waterline. Open or smash a bunch of them (as with an underwater sonic blast) ...</p><p>2) Anger and taunt the ship's Master so much that he will pursue your ship into a nasty storm. Gradually adjust your course so the waves strike from broadside. Wind plus waves rocking ORCA's ship may finally push it to heel over far enough that it naturally keeps going - and now you get the remake of <em>The Posideon Adventure</em>.</p></blockquote><p></p>
[QUOTE="Eltab, post: 8538617, member: 6803337"] The hovercycles could take off from the pool area, or a big uncluttered flat area (extra deck can be built as an adaptation) near the bow. Any airplane will have to be a seaplane - could be launched by catapult or off that bow flight deck - but due to space limitations aboard it must land on the water and be hoisted back aboard. (See 1920 or so best practices for seaplane carriers and proto-aircraft carriers.) Another thought (for INT 20 types): modern cruise ships look like they ought to be top-heavy, especially compared to the trans-Atlantic liners of yesteryear. If ORCA installed a bunch of heavy armor plate up around the bridge, built casemates around deck guns, internal fortification around the engine rooms, &c then the ship may have two weaknesses: 1) What used to be the lowermost deck with portholes may be at / just below the waterline. Open or smash a bunch of them (as with an underwater sonic blast) ... 2) Anger and taunt the ship's Master so much that he will pursue your ship into a nasty storm. Gradually adjust your course so the waves strike from broadside. Wind plus waves rocking ORCA's ship may finally push it to heel over far enough that it naturally keeps going - and now you get the remake of [I]The Posideon Adventure[/I]. [/QUOTE]
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