Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Making a Cruise ship into a megadungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shades of Eternity" data-source="post: 8540706" data-attributes="member: 10869"><p>I'm starting to think that the best thing is to take an island in each major ocean and make it a repair base. That way the ship can appear anywhere based on story needs.</p><p></p><p>I think it will have a repair system more like a mobile repair facsility. We're in our world entering an era where 3-d printing makes it super easy to get the right part and they are being considered for future space exploration. Shouldn't be that hard to use it to build a prototype and then use a base to kick it into high gear. </p><p></p><p>The way I see it, in the land of the blind, the one eye man is king. Even if this militarized cruise ship probably would get it's ass kicked by more modern militaries, the fact remains they aren't around anymore and most sunk to the bottom of the sea. Plus they have such a head start that they are a threat to any fledgling navy's.</p><p></p><p>**************************************</p><p></p><p>here's what I'm thinking for overall base level structure. </p><p></p><p>Let me know if it something in overall design doesn't work:</p><p></p><p>Deck 18 - Bridge/Island Level</p><p>- bridge at the stern that is above everything.</p><p></p><p>Deck 17 – Sea Horse Level / Wizard tower</p><p>- Small island is off to the starboard and isolated from the rest of the ship when magic goes wrong</p><p></p><p>Deck 16 – Top of Ship/flight deck</p><ul> <li data-xf-list-type="ul">mostly stripped down for maximum usage save the two towers above.</li> <li data-xf-list-type="ul">helicopter pad, defensive weapons,</li> <li data-xf-list-type="ul">pool repurposed for hover cycle training.</li> </ul><p></p><p>Deck 15 - Aircraft storage deck/Motorpool</p><p>- hanger where aircraft are stored</p><p></p><p>Deck 14 O.R.C.A. Command Main Deck Executive Deck</p><ul> <li data-xf-list-type="ul">where the whose/who of O.R.C.A. command have their cabins.</li> <li data-xf-list-type="ul">staterooms for meetings</li> </ul><p></p><p>Deck 13 - Jellyfish Deck</p><ul> <li data-xf-list-type="ul">where the biological experiments take place.</li> <li data-xf-list-type="ul">med bay.</li> <li data-xf-list-type="ul">Hydroponics/food production</li> </ul><p></p><p>Deck 12 – Factory/Workshop Level</p><ul> <li data-xf-list-type="ul">light construction/maintence/repairs takes place here.</li> <li data-xf-list-type="ul">also where r&d takes place.</li> </ul><p></p><p>Deck 11 – Crew Quarters</p><ul> <li data-xf-list-type="ul">Most O.R.C.A. rank and file are located.</li> <li data-xf-list-type="ul">This is where the Crabs sub section is located.</li> </ul><p></p><p>Deck 10 – Training Area and Family Residences</p><p>- Where the cuttlefish ninjas are located</p><p></p><p>Deck 09 – Arming level</p><ul> <li data-xf-list-type="ul">Where torpedos and missiles are armed</li> <li data-xf-list-type="ul">Also – where stealth amphibious drops occur.</li> </ul><p></p><p>Deck 08 - Training fascilities</p><ul> <li data-xf-list-type="ul">recruit barracks</li> <li data-xf-list-type="ul">obstacle course.</li> <li data-xf-list-type="ul">marching plaza replaced central park.</li> <li data-xf-list-type="ul">gun range (replaces music hall)</li> </ul><p></p><p>Deck 07 – Storage Level</p><ul> <li data-xf-list-type="ul">Massive storage bay</li> <li data-xf-list-type="ul">also where they keep their swag</li> <li data-xf-list-type="ul">separated into locked safe areas.</li> </ul><p></p><p>Deck 06</p><ul> <li data-xf-list-type="ul">O.R.C.A. residential housing (low rank)</li> <li data-xf-list-type="ul">also where the gym is.</li> <li data-xf-list-type="ul">still need a use for the aqua-theatre.</li> </ul><p></p><p>Deck 05 - Morale/Propaganda Level</p><p>- theatre </p><p> - dips into 4th level</p><p></p><p>Deck 04 - Recreation level.</p><ul> <li data-xf-list-type="ul">clubs</li> <li data-xf-list-type="ul">ice rink</li> <li data-xf-list-type="ul">casino</li> </ul><p></p><p>Deck 03 - panic room level</p><ul> <li data-xf-list-type="ul">main dining hall changed into a panic room which is heavily fortified.</li> <li data-xf-list-type="ul">other locations are defensive points</li> </ul><p></p><p>Deck 02 – Engineering/ Reactor Level</p><ul> <li data-xf-list-type="ul">nuclear engine</li> <li data-xf-list-type="ul">boiler room</li> <li data-xf-list-type="ul">shaft alley</li> <li data-xf-list-type="ul">Forward T.G. room</li> <li data-xf-list-type="ul">Aft T.G. Room</li> <li data-xf-list-type="ul">steering gear.</li> </ul><p></p><p>Deck 01 – Bilge and Ballast </p><ul> <li data-xf-list-type="ul">morgue / zombie storage</li> <li data-xf-list-type="ul">also where punishment is located - "the box"</li> <li data-xf-list-type="ul">sub /drone launch bay</li> <li data-xf-list-type="ul">mind controlled salvage squid is located.</li> <li data-xf-list-type="ul">also low level crew quarters</li> </ul></blockquote><p></p>
[QUOTE="Shades of Eternity, post: 8540706, member: 10869"] I'm starting to think that the best thing is to take an island in each major ocean and make it a repair base. That way the ship can appear anywhere based on story needs. I think it will have a repair system more like a mobile repair facsility. We're in our world entering an era where 3-d printing makes it super easy to get the right part and they are being considered for future space exploration. Shouldn't be that hard to use it to build a prototype and then use a base to kick it into high gear. The way I see it, in the land of the blind, the one eye man is king. Even if this militarized cruise ship probably would get it's ass kicked by more modern militaries, the fact remains they aren't around anymore and most sunk to the bottom of the sea. Plus they have such a head start that they are a threat to any fledgling navy's. ************************************** here's what I'm thinking for overall base level structure. Let me know if it something in overall design doesn't work: Deck 18 - Bridge/Island Level - bridge at the stern that is above everything. Deck 17 – Sea Horse Level / Wizard tower - Small island is off to the starboard and isolated from the rest of the ship when magic goes wrong Deck 16 – Top of Ship/flight deck [LIST] [*]mostly stripped down for maximum usage save the two towers above. [*]helicopter pad, defensive weapons, [*]pool repurposed for hover cycle training. [/LIST] Deck 15 - Aircraft storage deck/Motorpool - hanger where aircraft are stored Deck 14 O.R.C.A. Command Main Deck Executive Deck [LIST] [*]where the whose/who of O.R.C.A. command have their cabins. [*]staterooms for meetings [/LIST] Deck 13 - Jellyfish Deck [LIST] [*]where the biological experiments take place. [*]med bay. [*]Hydroponics/food production [/LIST] Deck 12 – Factory/Workshop Level [LIST] [*]light construction/maintence/repairs takes place here. [*]also where r&d takes place. [/LIST] Deck 11 – Crew Quarters [LIST] [*]Most O.R.C.A. rank and file are located. [*]This is where the Crabs sub section is located. [/LIST] Deck 10 – Training Area and Family Residences - Where the cuttlefish ninjas are located Deck 09 – Arming level [LIST] [*]Where torpedos and missiles are armed [*]Also – where stealth amphibious drops occur. [/LIST] Deck 08 - Training fascilities [LIST] [*]recruit barracks [*]obstacle course. [*]marching plaza replaced central park. [*]gun range (replaces music hall) [/LIST] Deck 07 – Storage Level [LIST] [*]Massive storage bay [*]also where they keep their swag [*]separated into locked safe areas. [/LIST] Deck 06 [LIST] [*]O.R.C.A. residential housing (low rank) [*]also where the gym is. [*]still need a use for the aqua-theatre. [/LIST] Deck 05 - Morale/Propaganda Level - theatre - dips into 4th level Deck 04 - Recreation level. [LIST] [*]clubs [*]ice rink [*]casino [/LIST] Deck 03 - panic room level [LIST] [*]main dining hall changed into a panic room which is heavily fortified. [*]other locations are defensive points [/LIST] Deck 02 – Engineering/ Reactor Level [LIST] [*]nuclear engine [*]boiler room [*]shaft alley [*]Forward T.G. room [*]Aft T.G. Room [*]steering gear. [/LIST] Deck 01 – Bilge and Ballast [LIST] [*]morgue / zombie storage [*]also where punishment is located - "the box" [*]sub /drone launch bay [*]mind controlled salvage squid is located. [*]also low level crew quarters [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Making a Cruise ship into a megadungeon
Top