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Making a Cruise ship into a megadungeon
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<blockquote data-quote="Shades of Eternity" data-source="post: 8542647" data-attributes="member: 10869"><p>okay a bit of explanation.</p><p></p><p>both comments refer to different things.</p><p></p><p>The first one is since manufacturing is relatively limited, I was going to setup depots/ship repair fascilities across the world. </p><p></p><p>Some of these will be Volcano Lairs (because cartoony villains and the georgraphic locations around the ring of fire)</p><p></p><p>the 2nd one is refering to an island on the ship.</p><p></p><p>according to the following link:</p><p></p><p>[URL unfurl="true"]https://en.wikipedia.org/wiki/Glossary_of_nautical_terms[/URL]</p><p></p><p>island - The <a href="https://en.wikipedia.org/wiki/Superstructure" target="_blank">superstructure</a> of an <a href="https://en.wikipedia.org/wiki/Glossary_of_nautical_terms#aircraft_carrier" target="_blank">aircraft carrier</a> that extends above the <a href="https://en.wikipedia.org/wiki/Glossary_of_nautical_terms#flight_deck" target="_blank">flight deck</a>. A carrier that lacks one is said to be <a href="https://en.wikipedia.org/wiki/Glossary_of_nautical_terms#flush_deck" target="_blank">flush-decked</a>.</p><p></p><p>What I was thinking originally was making deck 16 to mak it fairly aircraft carrier like, but with deck 17 and 18 sticking out of it for the bridge and wizard's tower respectively.</p><p></p><p>I might not be using the proper term for these.</p><p></p><p>***********************</p><p>Jd Smith1 and Dannyalcatraz have been heard. I'm thinking that other then invasion patrols and acting as a home away from home, most of the naval capabilities will have to be drones (whether air, sea, etc). It's just not feasible to have a proper airforce even on a miltary grade cruise ship. </p><p></p><p>Plus they are easier to justify as low cr targets to fight.</p><p></p><p>but as for unfeasibly big, I remember a certain popular trilogy that started landing on a killer sphere and having to skulk about to find some royalty lady.</p><p></p><p>If anything, I'm scaling down.</p><p>***********************</p></blockquote><p></p>
[QUOTE="Shades of Eternity, post: 8542647, member: 10869"] okay a bit of explanation. both comments refer to different things. The first one is since manufacturing is relatively limited, I was going to setup depots/ship repair fascilities across the world. Some of these will be Volcano Lairs (because cartoony villains and the georgraphic locations around the ring of fire) the 2nd one is refering to an island on the ship. according to the following link: [URL unfurl="true"]https://en.wikipedia.org/wiki/Glossary_of_nautical_terms[/URL] island - The [URL='https://en.wikipedia.org/wiki/Superstructure']superstructure[/URL] of an [URL='https://en.wikipedia.org/wiki/Glossary_of_nautical_terms#aircraft_carrier']aircraft carrier[/URL] that extends above the [URL='https://en.wikipedia.org/wiki/Glossary_of_nautical_terms#flight_deck']flight deck[/URL]. A carrier that lacks one is said to be [URL='https://en.wikipedia.org/wiki/Glossary_of_nautical_terms#flush_deck']flush-decked[/URL]. What I was thinking originally was making deck 16 to mak it fairly aircraft carrier like, but with deck 17 and 18 sticking out of it for the bridge and wizard's tower respectively. I might not be using the proper term for these. *********************** Jd Smith1 and Dannyalcatraz have been heard. I'm thinking that other then invasion patrols and acting as a home away from home, most of the naval capabilities will have to be drones (whether air, sea, etc). It's just not feasible to have a proper airforce even on a miltary grade cruise ship. Plus they are easier to justify as low cr targets to fight. but as for unfeasibly big, I remember a certain popular trilogy that started landing on a killer sphere and having to skulk about to find some royalty lady. If anything, I'm scaling down. *********************** [/QUOTE]
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