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Making a Cruise ship into a megadungeon
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<blockquote data-quote="tomBitonti" data-source="post: 8546102" data-attributes="member: 13107"><p>That theater space in the bottom rear looks great for a hover bay. Hovercraft don't need a flight deck, they need a ramp down to the water, like a marine assault ship, or a whaling ship.</p><p></p><p>All those decks with cabins lining the exterior seem great as drone berths. They each would have a porthole, so there is already exterior access.</p><p></p><p>Put a robotic replication facility in one of the large interior spaces, and have the thing be a drone based scavenger. If this is post-apocalypse / post collapse, there could be lots of hulks either rusting away on coasts, or on the sea floor.</p><p></p><p>Ah, let's say the drones require some wetware -- people in pods, like in the matrix, permanently wired in as drone operators. There are already bunks in the cabins which would convert nicely to operator pods.</p><p></p><p>The whole thing could be run by a conglomeration of AIs, remnants that decided to look after themselves instead of serving people. Maybe throw in a few control pods, and have some people partly in control.</p><p></p><p>There is a lot of room for interesting adventures: Being hired by the ship to go on a salvage run for scarce materials. Going to the ship to either barter for the release of one of the drone operators, or to simply break them out. Being hired by the ship to deal with particularly difficult parasites that have taken hold in a lower deck. Scouting out a hulk or two which are potential scavenging targets. Brokering a peace between the ship and nearby refugee colonies. Traveling to the ship to negotiate for it to construct medical or other supplies using its manufacturing capabilities. </p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 8546102, member: 13107"] That theater space in the bottom rear looks great for a hover bay. Hovercraft don't need a flight deck, they need a ramp down to the water, like a marine assault ship, or a whaling ship. All those decks with cabins lining the exterior seem great as drone berths. They each would have a porthole, so there is already exterior access. Put a robotic replication facility in one of the large interior spaces, and have the thing be a drone based scavenger. If this is post-apocalypse / post collapse, there could be lots of hulks either rusting away on coasts, or on the sea floor. Ah, let's say the drones require some wetware -- people in pods, like in the matrix, permanently wired in as drone operators. There are already bunks in the cabins which would convert nicely to operator pods. The whole thing could be run by a conglomeration of AIs, remnants that decided to look after themselves instead of serving people. Maybe throw in a few control pods, and have some people partly in control. There is a lot of room for interesting adventures: Being hired by the ship to go on a salvage run for scarce materials. Going to the ship to either barter for the release of one of the drone operators, or to simply break them out. Being hired by the ship to deal with particularly difficult parasites that have taken hold in a lower deck. Scouting out a hulk or two which are potential scavenging targets. Brokering a peace between the ship and nearby refugee colonies. Traveling to the ship to negotiate for it to construct medical or other supplies using its manufacturing capabilities. TomB [/QUOTE]
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