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General Tabletop Discussion
*Pathfinder & Starfinder
Making a dangerous, villainous bard
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<blockquote data-quote="SnowleopardVK" data-source="post: 5607880" data-attributes="member: 6677945"><p>Yes it is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Well that's actually pretty much exactly how it's been going so far to be honest. Last they heard he was seen on goblin submarines, so they went to the goblins. The goblins hadn't heard of this, but (after a bit of fighting) directed them to a human city where a wanted criminal had supposedly been in contact with the villain. That's where they are now, and once they've dealt with said criminal he's going to correct the mistake that the villain had been on goblin submarines, when he'd actually been on hobgoblin subs. Then they travel to confront the hobgoblins and get their first meeting with the villain, even though he's likely just going to sic some mooks on them and run. (after a nice quick villainous monologue of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> )</p><p></p><p></p><p></p><p>It does indeed, good call. Speaking of Archetypes I was also considering giving him some of the skills of an Animal Speaker bard, both because it makes sense for bards from his particular race, and because it would allow him to use Summon Nature's Ally - another alternative to fighting directly. I'm pretty sure I saw somewhere that a bard can fit multiple archetypes and those two don't seem to conflict, especially if Animal Speaker is mostly being used for the purpose of Summon Nature's Ally.</p></blockquote><p></p>
[QUOTE="SnowleopardVK, post: 5607880, member: 6677945"] Yes it is. :) Well that's actually pretty much exactly how it's been going so far to be honest. Last they heard he was seen on goblin submarines, so they went to the goblins. The goblins hadn't heard of this, but (after a bit of fighting) directed them to a human city where a wanted criminal had supposedly been in contact with the villain. That's where they are now, and once they've dealt with said criminal he's going to correct the mistake that the villain had been on goblin submarines, when he'd actually been on hobgoblin subs. Then they travel to confront the hobgoblins and get their first meeting with the villain, even though he's likely just going to sic some mooks on them and run. (after a nice quick villainous monologue of course :P ) It does indeed, good call. Speaking of Archetypes I was also considering giving him some of the skills of an Animal Speaker bard, both because it makes sense for bards from his particular race, and because it would allow him to use Summon Nature's Ally - another alternative to fighting directly. I'm pretty sure I saw somewhere that a bard can fit multiple archetypes and those two don't seem to conflict, especially if Animal Speaker is mostly being used for the purpose of Summon Nature's Ally. [/QUOTE]
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Making a dangerous, villainous bard
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