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General Tabletop Discussion
*Dungeons & Dragons
Making a Formal Party Charter
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<blockquote data-quote="Lanefan" data-source="post: 7550583" data-attributes="member: 29398"><p>A few years back a group I was DMing decided they were going to do a party charter. As the PCs were on a multi-day journey across the desert they had all kinds of in-character time to sort this out, and the real-life discussions went on for two sessions and a pub night; then a second pub night a while later to put through a raft of amendments once they'd been using it for a while.</p><p></p><p>Of course, nothing ever gets done by half round here and so they dialled this thing up to eleven. It had some ridiculous clauses in it (e.g. I think there was one that laid down stern guidelines for the degree of fashion and fine dress the party members were to don while in town), some solid clauses in it (e.g. to deal with what would happen to a member's wealth and possessions should that member die without leaving a will), and some argument-causing ones (e.g. to be in the party you had to know Common as a language even though some existing characters didn't, and while those who didn't were grandfathered in at the time they were still made unwelcome as time went on, and ended up leaving).</p><p></p><p>The charter didn't touch treasury division at all, though; as that was already working fine.</p><p></p><p>It lasted for about three or four adventures then fizzled out when that party split up as various PCs either jumped to different parties or retired.</p><p></p><p>Now that I think about it, there was another much earlier attempt at a charter in an entirely different party in the same campaign. This one's focus was preventing in-party firefights, which continued regardless as the charter really only had solid support from a few characters out of a party of 8 or 9; and it (and the idea) kind of sank beneath the waves during the next adventure.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7550583, member: 29398"] A few years back a group I was DMing decided they were going to do a party charter. As the PCs were on a multi-day journey across the desert they had all kinds of in-character time to sort this out, and the real-life discussions went on for two sessions and a pub night; then a second pub night a while later to put through a raft of amendments once they'd been using it for a while. Of course, nothing ever gets done by half round here and so they dialled this thing up to eleven. It had some ridiculous clauses in it (e.g. I think there was one that laid down stern guidelines for the degree of fashion and fine dress the party members were to don while in town), some solid clauses in it (e.g. to deal with what would happen to a member's wealth and possessions should that member die without leaving a will), and some argument-causing ones (e.g. to be in the party you had to know Common as a language even though some existing characters didn't, and while those who didn't were grandfathered in at the time they were still made unwelcome as time went on, and ended up leaving). The charter didn't touch treasury division at all, though; as that was already working fine. It lasted for about three or four adventures then fizzled out when that party split up as various PCs either jumped to different parties or retired. Now that I think about it, there was another much earlier attempt at a charter in an entirely different party in the same campaign. This one's focus was preventing in-party firefights, which continued regardless as the charter really only had solid support from a few characters out of a party of 8 or 9; and it (and the idea) kind of sank beneath the waves during the next adventure. [/QUOTE]
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Making a Formal Party Charter
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