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Making a Galleon Fly
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<blockquote data-quote="moritheil" data-source="post: 2471043" data-attributes="member: 30610"><p>I think you mean "it won't create pressure" rather than "it won't fill volume." I agree that that sounds like a possibly workable explanation. However, that then raises other questions - how come the CO2 isn't higher than normal in the area after the fireball? How come there's no suffocation damage or penalty if all the O2 is taken up by the fireball? How come fireballs can be cast underwater with an additional check? You can say something like "The suffocation damage is part of the fireball damage," but that gets into the problem "What if I'm playing a treant, and CO2 is good for me to breathe and doesn't bother me in the least? Or an undead? Can I take reduced damage if I am not harmed by CO2?" You can say "The hot air creates a wind that blows across and restores oxygen to the area," but that isn't always plausible when indoors, and additionally, having enough of a temperature gradient implies that pressure differences will occur, which conflicts with the clause that fireballs do not cause pressure. Sooner or later, it occurs that magic and science are fundamentally irreconcilable.</p><p></p><p>Personally, I find that the way to avoid all these nagging scientific issues is to rule that all reality is based off mystical rules. But it's very interesting to see someone who tries to incorporate both in a campaign.</p><p></p><p>Have you ever had the problem of someone trying to metagame scientific knowledge into their character's actions, as in the famous episode of KODT? Or do you not consider it a problem at all?</p></blockquote><p></p>
[QUOTE="moritheil, post: 2471043, member: 30610"] I think you mean "it won't create pressure" rather than "it won't fill volume." I agree that that sounds like a possibly workable explanation. However, that then raises other questions - how come the CO2 isn't higher than normal in the area after the fireball? How come there's no suffocation damage or penalty if all the O2 is taken up by the fireball? How come fireballs can be cast underwater with an additional check? You can say something like "The suffocation damage is part of the fireball damage," but that gets into the problem "What if I'm playing a treant, and CO2 is good for me to breathe and doesn't bother me in the least? Or an undead? Can I take reduced damage if I am not harmed by CO2?" You can say "The hot air creates a wind that blows across and restores oxygen to the area," but that isn't always plausible when indoors, and additionally, having enough of a temperature gradient implies that pressure differences will occur, which conflicts with the clause that fireballs do not cause pressure. Sooner or later, it occurs that magic and science are fundamentally irreconcilable. Personally, I find that the way to avoid all these nagging scientific issues is to rule that all reality is based off mystical rules. But it's very interesting to see someone who tries to incorporate both in a campaign. Have you ever had the problem of someone trying to metagame scientific knowledge into their character's actions, as in the famous episode of KODT? Or do you not consider it a problem at all? [/QUOTE]
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