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Making a good guy enemy group coming after evil pc's...
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<blockquote data-quote="Darmanicus" data-source="post: 2021487" data-attributes="member: 14864"><p>Here's that paladin I promised........</p><p></p><p>Illyana Petrovsky, Human Female.</p><p></p><p>Cleric of Heironeous 1 / Fighter 1 / Paladin 5 / Fist of Raziel 5</p><p></p><p>Str 16, Dex 14, Con 16, Int 12, Wis 15, Chr 20 HPs 1d8 + 11d10 + 36 = 101 av.</p><p></p><p>Fort +22/24 vs evil, Ref +11/13 vs evil, Will 13/15 vs evil.</p><p></p><p>BAB +11/+6/+1</p><p>Grapple +14</p><p>AC 26/28 vs evil, FF 24/26 vs evil, Touch 12/14 vs evil, (+5 with Divine Shield).</p><p>Initiative +2</p><p></p><p>Feats – Weapon Focus: Longsword; Divine Vigour, (SA, Use 1 TU attempt to gain Mv +10ft and 2HP/Lv for Chr mod x mins = 5 mins); Divine Might, (FA, Use 1 TU attempt to add Chr mod to damage for 1 round); Power attack; Servant of the Heavens, (1/day, whilst performing an act of good gain +1 luck bonus to any one roll or check); Divine Shield, (SA, Use 1 TU attempt to give shield AC bonus = to Chr mod for Lv / 2 = 6 rounds); Resounding Blow, (Upon scoring critical hit opponent must make Will save DC 21 or cower for a round); Quell the Profane, (Upon scoring critical hit on evil opponent must make a Fort save DC 21 or take 1d4 +1 temp Str damage).</p><p></p><p>Special Abilities – Domains: Good and War; Turn Undead 8/day; Aura of Good; Detect Evil at Will; Smite Evil 5/day, (Good Aligned, Holy and Confirming); Divine Grace; Lay on Hands; Divine Health; Aura of Courage; Pokemount; Magic Circle of Protection vs Evil, (Constantly surrounded by Magic Circle vs Evil as cast by cleric 12); Sanctify Martial Strike, (+1 damage vs evil, +1d4 vs evil outsiders and undead)..</p><p></p><p>Items – Cloak of Charisma +4, Belt of Strength +2, Gloves of Dexterity +2, Periapt of Health & Wisdom +2, Mithral Full Plate of Speed +2, Heavy Steel Shield +2, Keen Longsword +2, Ring of Protection +2, Composite Longbow +1.</p><p></p><p>Full Attack - +17/+12/+7, 1d8 +5, (17-20 x2).</p><p>Hasted, (armour 10rnds/day) - +18/+18/+13/+8, (17-20 x2).</p><p>Divine Might +5 damage for one round.</p><p>Smite Evil +5 to hit and 2d6 +12 to damage, (the weapon also becomes good aligned, holy and automatically confirms any crits!!!).</p><p>Sanctify Martial Strike +1 damage vs evil, (weapon always good aligned).</p><p>Resounding Blow and Quell the Profane stack.</p><p>Don't forget Power Attack!</p><p></p><p>Sorry if this is a bit messy but it should cover everything necessary apart from skills, (of which you have 60 pts to spend).</p><p></p><p>I think I spent a bit more on items than is recommended but I've left out the pokemount so that should balance.</p><p></p><p>I've also not included spells but could easily update that tomorrow.</p><p></p><p>So, whadda ya think?</p></blockquote><p></p>
[QUOTE="Darmanicus, post: 2021487, member: 14864"] Here's that paladin I promised........ Illyana Petrovsky, Human Female. Cleric of Heironeous 1 / Fighter 1 / Paladin 5 / Fist of Raziel 5 Str 16, Dex 14, Con 16, Int 12, Wis 15, Chr 20 HPs 1d8 + 11d10 + 36 = 101 av. Fort +22/24 vs evil, Ref +11/13 vs evil, Will 13/15 vs evil. BAB +11/+6/+1 Grapple +14 AC 26/28 vs evil, FF 24/26 vs evil, Touch 12/14 vs evil, (+5 with Divine Shield). Initiative +2 Feats – Weapon Focus: Longsword; Divine Vigour, (SA, Use 1 TU attempt to gain Mv +10ft and 2HP/Lv for Chr mod x mins = 5 mins); Divine Might, (FA, Use 1 TU attempt to add Chr mod to damage for 1 round); Power attack; Servant of the Heavens, (1/day, whilst performing an act of good gain +1 luck bonus to any one roll or check); Divine Shield, (SA, Use 1 TU attempt to give shield AC bonus = to Chr mod for Lv / 2 = 6 rounds); Resounding Blow, (Upon scoring critical hit opponent must make Will save DC 21 or cower for a round); Quell the Profane, (Upon scoring critical hit on evil opponent must make a Fort save DC 21 or take 1d4 +1 temp Str damage). Special Abilities – Domains: Good and War; Turn Undead 8/day; Aura of Good; Detect Evil at Will; Smite Evil 5/day, (Good Aligned, Holy and Confirming); Divine Grace; Lay on Hands; Divine Health; Aura of Courage; Pokemount; Magic Circle of Protection vs Evil, (Constantly surrounded by Magic Circle vs Evil as cast by cleric 12); Sanctify Martial Strike, (+1 damage vs evil, +1d4 vs evil outsiders and undead).. Items – Cloak of Charisma +4, Belt of Strength +2, Gloves of Dexterity +2, Periapt of Health & Wisdom +2, Mithral Full Plate of Speed +2, Heavy Steel Shield +2, Keen Longsword +2, Ring of Protection +2, Composite Longbow +1. Full Attack - +17/+12/+7, 1d8 +5, (17-20 x2). Hasted, (armour 10rnds/day) - +18/+18/+13/+8, (17-20 x2). Divine Might +5 damage for one round. Smite Evil +5 to hit and 2d6 +12 to damage, (the weapon also becomes good aligned, holy and automatically confirms any crits!!!). Sanctify Martial Strike +1 damage vs evil, (weapon always good aligned). Resounding Blow and Quell the Profane stack. Don't forget Power Attack! Sorry if this is a bit messy but it should cover everything necessary apart from skills, (of which you have 60 pts to spend). I think I spent a bit more on items than is recommended but I've left out the pokemount so that should balance. I've also not included spells but could easily update that tomorrow. So, whadda ya think? [/QUOTE]
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