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Making a gunslinger character
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<blockquote data-quote="Merky" data-source="post: 7130884" data-attributes="member: 6886726"><p>I've always been a fan of thematic (though sometimes suboptimal) builds, and for now I'm thinking of creating a gunner character for D&D 4e. I have an image reference: <a href="https://vignette3.wikia.nocookie.net/ragnarok8812/images/4/43/Character_Rebel.jpg/revision/latest?cb=20151209061813" target="_blank">the Rebellion class from Ragnarok Online</a>. </p><p></p><p>Before I start, just a list of things I'm hoping to achieve with the build:</p><p></p><ul> <li data-xf-list-type="ul">I'm looking at a gunner who duel-wields handguns. I don't need them to be actual guns per se; I'd prefer to reflavour hand crossbows or wands/rods as matchlock pistols (or even dual blades as gunblades, coupled with some way to use them as implements to shoot magical spells).</li> <li data-xf-list-type="ul">Mechanics wise... I'm hoping the character can perform multiple attacks in one turn, ideally with some out-of-turn attacks too. Close bursts are great as well (for those who have played Ragnarok Online, I'd love to have something like the gunslinger's Desperado skill). There should be a solid reason to use two guns as well, such as Two-Fisted Shooter or Dual Implement Spellcaster, else there would be no reason for me to use two guns other than for flavour.</li> <li data-xf-list-type="ul">I'd love the character to have some reason to move around the battlefield, rather than act as a static turret. I once played a wizard who was a little too good at hanging back, and round after round she'd lay down an enlarged <em>Winged Horde </em>and daze herself with her Wailing Tome. She was effective, but boring. A character built to skirmish would be very much appreciated.</li> <li data-xf-list-type="ul">For the race, I'll prefer to have a human or anything that looks kinda like a human. Half-elves, elves, changelings and hengeyokai are all great as well. Eladrins are okay too.</li> <li data-xf-list-type="ul">As for classes... almost anything goes. A martial character who uses natural agility to avoid attacks and shoot back, an arcane gunner who fires spells, a divine exorcist who executes demons... the list goes on and on. But personally I think primal classes might not be a good fit, since nature and guns don't really go together. I'm also not keen on assassins/executioners, since I'm not a fan of having all those poison and shadowy stuff going on for this character. Nonetheless, if there's a way to reflavour the shadow/primal power sources, I'm okay with them too.</li> </ul><p></p><p>I have a couple of ideas, but I'd love to hear everyone's opinion on the matter first <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Merky, post: 7130884, member: 6886726"] I've always been a fan of thematic (though sometimes suboptimal) builds, and for now I'm thinking of creating a gunner character for D&D 4e. I have an image reference: [URL="https://vignette3.wikia.nocookie.net/ragnarok8812/images/4/43/Character_Rebel.jpg/revision/latest?cb=20151209061813"]the Rebellion class from Ragnarok Online[/URL]. Before I start, just a list of things I'm hoping to achieve with the build: [LIST] [*]I'm looking at a gunner who duel-wields handguns. I don't need them to be actual guns per se; I'd prefer to reflavour hand crossbows or wands/rods as matchlock pistols (or even dual blades as gunblades, coupled with some way to use them as implements to shoot magical spells). [*]Mechanics wise... I'm hoping the character can perform multiple attacks in one turn, ideally with some out-of-turn attacks too. Close bursts are great as well (for those who have played Ragnarok Online, I'd love to have something like the gunslinger's Desperado skill). There should be a solid reason to use two guns as well, such as Two-Fisted Shooter or Dual Implement Spellcaster, else there would be no reason for me to use two guns other than for flavour. [*]I'd love the character to have some reason to move around the battlefield, rather than act as a static turret. I once played a wizard who was a little too good at hanging back, and round after round she'd lay down an enlarged [I]Winged Horde [/I]and daze herself with her Wailing Tome. She was effective, but boring. A character built to skirmish would be very much appreciated. [*]For the race, I'll prefer to have a human or anything that looks kinda like a human. Half-elves, elves, changelings and hengeyokai are all great as well. Eladrins are okay too. [*]As for classes... almost anything goes. A martial character who uses natural agility to avoid attacks and shoot back, an arcane gunner who fires spells, a divine exorcist who executes demons... the list goes on and on. But personally I think primal classes might not be a good fit, since nature and guns don't really go together. I'm also not keen on assassins/executioners, since I'm not a fan of having all those poison and shadowy stuff going on for this character. Nonetheless, if there's a way to reflavour the shadow/primal power sources, I'm okay with them too. [/LIST] I have a couple of ideas, but I'd love to hear everyone's opinion on the matter first :) [/QUOTE]
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