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Making a high-level PC is hard!
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<blockquote data-quote="JohnSnow" data-source="post: 4269528" data-attributes="member: 32164"><p>This is a joke, right?</p><p></p><p>I don't even <em>have</em> the books, and I think I could whip up a 16th-level fighter in 20 minutes. Follow the following steps:</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" /> Choose Race & Class. Pick a Paragon Path.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/2.gif" class="smilie" loading="lazy" alt=":2:" title="Two :2:" data-shortname=":2:" /> Determine ability scores as for a 1st-level PC. Increase 2 abilities by the number of Stat increases you get.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/3.gif" class="smilie" loading="lazy" alt=":3:" title="Three :3:" data-shortname=":3:" /> Choose your trained skills.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /> Pick 10 feats, or 11 if human (if there are any fighter bonus feats, add those). Up to 10 (those picked at levels 11, 12, 14 & 16, and 6 retrained feats) can be Paragon Tier.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> Choose your powers: 2 at-will, 4 encounter (One from your Paragon Path and 3 others of Levels 13, 7, 3), 3 Daily (levels 15, 9, 5), and 5 utility powers (one from your Paragon path and 4 others of levels 16, 10, 6, 2).</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> Choose whatever standard adventuring gear you want from the tables in the Player’s Handbook. Choose one 17th-level, one 16th-level, and one 15th-level magic item. In addition, you have 5,000 gold pieces to spend on other items, rituals, and so forth.</p><p></p><p>Plug in the numbers. Now you're done.</p><p></p><p>Does that really take <em>that long?</em> The hardest part is choosing the powers that match your concept. But it seems like it would be pretty quick to me. I could probably do it faster than I was able to type this post explaining the process.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4269528, member: 32164"] This is a joke, right? I don't even [i]have[/i] the books, and I think I could whip up a 16th-level fighter in 20 minutes. Follow the following steps: :1: Choose Race & Class. Pick a Paragon Path. :2: Determine ability scores as for a 1st-level PC. Increase 2 abilities by the number of Stat increases you get. :3: Choose your trained skills. :4: Pick 10 feats, or 11 if human (if there are any fighter bonus feats, add those). Up to 10 (those picked at levels 11, 12, 14 & 16, and 6 retrained feats) can be Paragon Tier. :5: Choose your powers: 2 at-will, 4 encounter (One from your Paragon Path and 3 others of Levels 13, 7, 3), 3 Daily (levels 15, 9, 5), and 5 utility powers (one from your Paragon path and 4 others of levels 16, 10, 6, 2). :6: Choose whatever standard adventuring gear you want from the tables in the Player’s Handbook. Choose one 17th-level, one 16th-level, and one 15th-level magic item. In addition, you have 5,000 gold pieces to spend on other items, rituals, and so forth. Plug in the numbers. Now you're done. Does that really take [i]that long?[/i] The hardest part is choosing the powers that match your concept. But it seems like it would be pretty quick to me. I could probably do it faster than I was able to type this post explaining the process. [/QUOTE]
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