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<blockquote data-quote="Nonlethal Force" data-source="post: 3265850" data-attributes="member: 35788"><p>I think one of the best pieces of advice was already given here: Do what you enjoy fleshing out and then stop until necessary. For example, I have a fairly in-depth homebrew world. (See link in the Sblock in my sig) However, I didn't want to post it all online. So, I began by posting what needed to be posted. Eventually, one of the games got going on cosmology and gods. So then I posted that bit. And so on and so forth. I have much more I could add, but it hasn't come up yet so I haven't added it.</p><p></p><p>Beyond actually building the map, I've found that the world makes more sense when it evolves out of gameplay and experience than when it is simply written. Things written in one night tend to be flat and uninteresting. Things evolved by playing over the span of hours, days, weeks, and perhaps even years tend to be much more interesting and realistic.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3265850, member: 35788"] I think one of the best pieces of advice was already given here: Do what you enjoy fleshing out and then stop until necessary. For example, I have a fairly in-depth homebrew world. (See link in the Sblock in my sig) However, I didn't want to post it all online. So, I began by posting what needed to be posted. Eventually, one of the games got going on cosmology and gods. So then I posted that bit. And so on and so forth. I have much more I could add, but it hasn't come up yet so I haven't added it. Beyond actually building the map, I've found that the world makes more sense when it evolves out of gameplay and experience than when it is simply written. Things written in one night tend to be flat and uninteresting. Things evolved by playing over the span of hours, days, weeks, and perhaps even years tend to be much more interesting and realistic. [/QUOTE]
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