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Making a Houserule, and I Need Your Guy's Help.
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<blockquote data-quote="Oversquid" data-source="post: 6117325" data-attributes="member: 6684394"><p>One of my old ideas with "Save or Die" effects were to make it depend on hitpoint totals, as Save or Die effects bypass hitpoints altogether and skip to the end. If a subject has 100% of their hitpoints, they get a large bonus to their Fortitude Saving Throw or something. If the subject is at only 50% or so, they still get a bonus, not not as high as before. Then at 25% or so, they are completely vulnerable to the death effect (That is, gain no bonus to saves against it). Some percentages need reworking I am sure, because those are just what came out of brainstorming.</p><p></p><p>All I know is that yes, sometimes stuff happens, but I want to make it so that when stuff happens, it would have definitely been deserved.</p></blockquote><p></p>
[QUOTE="Oversquid, post: 6117325, member: 6684394"] One of my old ideas with "Save or Die" effects were to make it depend on hitpoint totals, as Save or Die effects bypass hitpoints altogether and skip to the end. If a subject has 100% of their hitpoints, they get a large bonus to their Fortitude Saving Throw or something. If the subject is at only 50% or so, they still get a bonus, not not as high as before. Then at 25% or so, they are completely vulnerable to the death effect (That is, gain no bonus to saves against it). Some percentages need reworking I am sure, because those are just what came out of brainstorming. All I know is that yes, sometimes stuff happens, but I want to make it so that when stuff happens, it would have definitely been deserved. [/QUOTE]
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Making a Houserule, and I Need Your Guy's Help.
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