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Making a level 6 bard with each NPC Generator
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<blockquote data-quote="Noumenon" data-source="post: 4841282" data-attributes="member: 70102"><p><a href="http://dmgenie.com/features.shtml" target="_blank">DM Genie</a>: This is a standalone program that comes with an intiative tracker. After you generate the characters, you can put them in the tracker and apply prone condition and buffs and it will do the math. But I never paid for it so I just use it to generate NPCs.</p><p></p><p>If you have a computer, this'll let you check what your abilities do by clicking on them, and you'll be able to use the initiative tracker. But you have to build the NPC level by level, clicking a button to add each hit die. The magic item shopping is easy but it doesn't tell you how much gold the NPC has to buy things. This used to be my goto program but the new web programs are easier.</p><p></p><p><a href="http://www.monsteradvancer.com/send/monster/quickenedMonsterAdvancer.ma" target="_blank">Monster Advancer (Quickened)</a>:</p><p></p><p>[sblock=Here's the bard<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>Human, Bard 6 CR 6</p><p>Usually Non-Evil Medium Humanoid Fort (Human)</p><p>Init +1</p><p>AC 11 FF 10 Touch 11</p><p>(+1 Dex)</p><p>HD: 6</p><p>HP: 27 (0d8+0, 6d6+6)</p><p>Fort +3 Ref +6 Will +4</p><p>Speed 30ft</p><p>Base Atk +4 Grp +4</p><p>Attack: Longsword +4 1d8+0 (19-20/x2)</p><p>Attack: Short bow +5 1d4+0</p><p>Full Attack: Longsword +4 1d8+0 (19-20/x2)</p><p>Full Attack: Short bow +5 1d4+0</p><p>Space 5 ft. (1 squares) Reach 5 ft. (1 squares)</p><p>Abilities Str 11(+0) Dex 12(+1) Con 13(+1) Int 10(+0) Wis 9(-1) Cha 8(-1)</p><p>Stat Points Gained From Advancement: 1</p><p>Total Feats: 3</p><p>Skill Points: 36</p><p>Skills: Appraise+1.0, Balance+2.0, Bluff+0.0, Climb+1.0, Concentration+2.0, Craft (Alchemy) +1.0, Decipher Script+1.0, Diplomacy+0.0, Escape Artist+2.0, Gather Information+0.0, Hide+2.0, Jump+1.0, Knowledge (Geography) +1.0, Knowledge (Nature) +1.0, Knowledge (The Planes) +1.0, Listen+0.0, Move Silently+2.0, Perform (Keyboard instruments) +0.0, Perform (Percussion instruments) +0.0, Perform (Wind instruments) +0.0, Profession+0.0, Sense Motive+0.0, Sleight of Hand+2.0, Spellcraft+1.0, Swim+1.0, Tumble+2.0, Use Magic Device+0.0</p><p>Skill Point Bonus(Ex): +1/hd</p><p>Bonus Feat(Ex): One extra feat</p><p>Bardic Knowledge(Ex): A bard may make a special bardic knowledge check with a bonus equal to his bard level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the bard has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.) A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random.</p><p>DC Type of Knowledge</p><p>10 Common, known by at least a substantial minority drinking; common legends of the local population.</p><p>20 Uncommon but available, known by only a few people legends.</p><p>25 Obscure, known by few, hard to come by.</p><p>30 Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don't understand the significance of the knowledge.</p><p></p><p>Bardic Music(Su): Once per day per bard level, a bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance. Each ability requires both a minimum bard level and a minimum number of ranks in the Perform skill to qualify; if a bard does not have the required number of ranks in at least one Perform skill, he does not gain the bardic music ability until he acquires the needed ranks. Starting a bardic music effect is a standard action. Some bardic music abilities require concentration, which means the bard must take a standard action each round to maintain the ability. Even while using bardic music that doesn't require concentration, a bard cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). Just as for casting a spell with a verbal component, a deaf bard has a 20% chance to fail when attempting to use bardic music. If he fails, the attempt still counts against his daily limit.</p><p>Countersong(Su): A bard with 3 or more ranks in a Perform skill can use his music or poetics to counter magical effects that depend on sound (but not spells that simply have verbal components). Each round of the countersong, he makes a Perform check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform check result for the save. Countersong has no effect against effects that don't allow saves. The bard may keep up the countersong for 10 rounds.</p><p>Fascinate(Sp): A bard with 3 or more ranks in a Perform skill can use his music or poetics to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and able to pay attention to him. The bard must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard attains beyond 1st, he can target one additional creature with a single use of this ability. To use the ability, a bard makes a Perform check. His check result is the DC for each affected creature's Will save against the effect. If a creature's saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and listens to the song, taking no other actions, for as long as the bard continues to play and concentrate (up to a maximum of 1 round per bard level). While fascinated, a target takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires the bard to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability.</p><p>Inspire Courage(Su): A bard with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies (including himselfs), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, and every six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a mind-affecting ability.</p><p>Inspire Competence(Su): A bard of 3rd level or higher with 6 or more ranks in a Perform skill can use his music or poetics to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The bard must also be able to see the ally.</p><p>Suggestion(Sp): A bard of 6th level or higher with 9 or more ranks in a Perform skill can make a suggestion (as the spell) to a creature that he has already fascinated (see above). Using this ability does not break the bard's concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect.Making a suggestion doesn't count against a bard's daily limit on bardic music performances. A Will saving throw (DC 10 + 1/2 bard's level + bard's Cha modifier) negates the effect. This ability affects only a single creature (but see mass suggestion, below). Suggestion is an enchantment (compulsion), mind-affecting, language dependent ability.</p><p>[/sblock]</p><p></p><p>The good: Picks weapons for you.</p><p></p><p>The bad:</p><ul> <li data-xf-list-type="ul">Skill points don't appear to have been assigned to skills. Also, the decimal points are ugly.</li> <li data-xf-list-type="ul">No feats or spells selected.</li> </ul><p></p><p>It's quick, but it's not ready to play. This generator seems to be much better at advancing monsters and creating random encounters.</p><p></p><p>I want to emphasize this is just a review based on what I personally want in an NPC generator. Someone else would want totally different things. For example, I only use the three core books so that's all I need the generator to handle. </p><p></p><p>Next up: NPC Designer (I have to shut down my browser and install it first). I can't review HeroForge because the spreadsheet doesn't work for me.</p></blockquote><p></p>
[QUOTE="Noumenon, post: 4841282, member: 70102"] [URL="http://dmgenie.com/features.shtml"]DM Genie[/URL]: This is a standalone program that comes with an intiative tracker. After you generate the characters, you can put them in the tracker and apply prone condition and buffs and it will do the math. But I never paid for it so I just use it to generate NPCs. If you have a computer, this'll let you check what your abilities do by clicking on them, and you'll be able to use the initiative tracker. But you have to build the NPC level by level, clicking a button to add each hit die. The magic item shopping is easy but it doesn't tell you how much gold the NPC has to buy things. This used to be my goto program but the new web programs are easier. [URL="http://www.monsteradvancer.com/send/monster/quickenedMonsterAdvancer.ma"]Monster Advancer (Quickened)[/URL]: [sblock=Here's the bard:] Human, Bard 6 CR 6 Usually Non-Evil Medium Humanoid Fort (Human) Init +1 AC 11 FF 10 Touch 11 (+1 Dex) HD: 6 HP: 27 (0d8+0, 6d6+6) Fort +3 Ref +6 Will +4 Speed 30ft Base Atk +4 Grp +4 Attack: Longsword +4 1d8+0 (19-20/x2) Attack: Short bow +5 1d4+0 Full Attack: Longsword +4 1d8+0 (19-20/x2) Full Attack: Short bow +5 1d4+0 Space 5 ft. (1 squares) Reach 5 ft. (1 squares) Abilities Str 11(+0) Dex 12(+1) Con 13(+1) Int 10(+0) Wis 9(-1) Cha 8(-1) Stat Points Gained From Advancement: 1 Total Feats: 3 Skill Points: 36 Skills: Appraise+1.0, Balance+2.0, Bluff+0.0, Climb+1.0, Concentration+2.0, Craft (Alchemy) +1.0, Decipher Script+1.0, Diplomacy+0.0, Escape Artist+2.0, Gather Information+0.0, Hide+2.0, Jump+1.0, Knowledge (Geography) +1.0, Knowledge (Nature) +1.0, Knowledge (The Planes) +1.0, Listen+0.0, Move Silently+2.0, Perform (Keyboard instruments) +0.0, Perform (Percussion instruments) +0.0, Perform (Wind instruments) +0.0, Profession+0.0, Sense Motive+0.0, Sleight of Hand+2.0, Spellcraft+1.0, Swim+1.0, Tumble+2.0, Use Magic Device+0.0 Skill Point Bonus(Ex): +1/hd Bonus Feat(Ex): One extra feat Bardic Knowledge(Ex): A bard may make a special bardic knowledge check with a bonus equal to his bard level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the bard has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.) A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random. DC Type of Knowledge 10 Common, known by at least a substantial minority drinking; common legends of the local population. 20 Uncommon but available, known by only a few people legends. 25 Obscure, known by few, hard to come by. 30 Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don't understand the significance of the knowledge. Bardic Music(Su): Once per day per bard level, a bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance. Each ability requires both a minimum bard level and a minimum number of ranks in the Perform skill to qualify; if a bard does not have the required number of ranks in at least one Perform skill, he does not gain the bardic music ability until he acquires the needed ranks. Starting a bardic music effect is a standard action. Some bardic music abilities require concentration, which means the bard must take a standard action each round to maintain the ability. Even while using bardic music that doesn't require concentration, a bard cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). Just as for casting a spell with a verbal component, a deaf bard has a 20% chance to fail when attempting to use bardic music. If he fails, the attempt still counts against his daily limit. Countersong(Su): A bard with 3 or more ranks in a Perform skill can use his music or poetics to counter magical effects that depend on sound (but not spells that simply have verbal components). Each round of the countersong, he makes a Perform check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform check result for the save. Countersong has no effect against effects that don't allow saves. The bard may keep up the countersong for 10 rounds. Fascinate(Sp): A bard with 3 or more ranks in a Perform skill can use his music or poetics to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and able to pay attention to him. The bard must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard attains beyond 1st, he can target one additional creature with a single use of this ability. To use the ability, a bard makes a Perform check. His check result is the DC for each affected creature's Will save against the effect. If a creature's saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and listens to the song, taking no other actions, for as long as the bard continues to play and concentrate (up to a maximum of 1 round per bard level). While fascinated, a target takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires the bard to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Inspire Courage(Su): A bard with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies (including himselfs), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, and every six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a mind-affecting ability. Inspire Competence(Su): A bard of 3rd level or higher with 6 or more ranks in a Perform skill can use his music or poetics to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The bard must also be able to see the ally. Suggestion(Sp): A bard of 6th level or higher with 9 or more ranks in a Perform skill can make a suggestion (as the spell) to a creature that he has already fascinated (see above). Using this ability does not break the bard's concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect.Making a suggestion doesn't count against a bard's daily limit on bardic music performances. A Will saving throw (DC 10 + 1/2 bard's level + bard's Cha modifier) negates the effect. This ability affects only a single creature (but see mass suggestion, below). Suggestion is an enchantment (compulsion), mind-affecting, language dependent ability. [/sblock] The good: Picks weapons for you. The bad: [LIST] [*]Skill points don't appear to have been assigned to skills. Also, the decimal points are ugly. [*]No feats or spells selected. [/LIST] It's quick, but it's not ready to play. This generator seems to be much better at advancing monsters and creating random encounters. I want to emphasize this is just a review based on what I personally want in an NPC generator. Someone else would want totally different things. For example, I only use the three core books so that's all I need the generator to handle. Next up: NPC Designer (I have to shut down my browser and install it first). I can't review HeroForge because the spreadsheet doesn't work for me. [/QUOTE]
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