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Making a level 6 bard with each NPC Generator
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<blockquote data-quote="Noumenon" data-source="post: 4841343" data-attributes="member: 70102"><p><a href="https://www.wizards.com/dnd/DnD_CGT_003.asp" target="_blank">RandNPC.xls</a>: This is the spreadsheet Peter Adkison uses to design NPCs in his games. </p><p></p><p>[sblock=Here's the bard<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>6L human bard (LE female) </p><p>Ability Scores: Str 10, Dex 13, Con 12, Int 14, Wis 8, Cha 16</p><p>AC, Move, Saves AC 15 (mstrwrk studded leather), HP 29, Spd 30', Fort: +3, Ref: +6, Will: +4</p><p>Melee Attacks: mstrwrk longsword 1/r, +6 to hit, Dmg: 1d8, Crit: 19-20/x2</p><p> </p><p>Missile Attacks: Mstrwrk light crossbow (10 normal bolts) 1/r, +6 to hit, Dmg: 1d8+0, Crit: 19-20/x2</p><p>Skills: Alch n/a, Ani Emp n/a, Appr +0, Bala n/a, Bluf +12, Clim +0, Conc +0, D Dev n/a, Disg +0, Dipl +12, Hide +0, Inti +0, Jump +0, Know n/a</p><p> List +0, Move +0, O Lock n/a, Perf +12, Ride +0, Scry +0, Sear +0, Sens +8, Spel +11, Spot +0, Swim +0, Tumb +10, U M Dev n/a, Wild +0</p><p>Feats: dodge, wpn focus (longsword), improved initiative</p><p>Class Features: bardic music, bardic knowledge</p><p>Racial Abilities: Extra feat, extra skill (lvl+3 ranks)</p><p>Potions: 2 charisma, 3 cure moderate wounds, tongues, glibness, fly</p><p>Scrolls: </p><p>Other Magic: wand summon monster I, amulet nat armor +1</p><p>Other Gear: </p><p>DC of Spells Cast: 13 + level of spell</p><p>Spells per day: 0L: 3, 1L: 4, 2L: 3</p><p>Spells known: 0L: 6, 1L: 4, 2L: 3</p><p>0L: dancing lights, daze, detect magic, ghost sound, light, mage hand</p><p>1L: cause fear, charm pers, expeditious retreat, sleep</p><p>2L: blindness/deafness, invisibility, see invisibility</p><p>3L: </p><p>4L: </p><p>5L: </p><p>6L: </p><p>7L: </p><p>8L: </p><p>9L: </p><p>Animal Gear: </p><p>Animal Companions: </p><p>[/sblock]</p><p></p><p>The good: Picks your spells and feats, fun potion selection</p><p></p><p>The bad: Spell selection is the same every time, doesn't explain anything about the bardic music ability, only advances humanoids and not monsters.</p><p></p><p>Well, I think I'm done here. I had been using the Monster Advancer for monsters, DM Genie for classed monsters, and RandNPC.xls for classed humans. Now I think I'm going to be using NPCDesigner for everything. It's so very easy to use and change the feats, it's got lots of reminder text and it did fine when I tried giving an aranea three extra sorcerer levels. </p><p></p><p>I might still go to Dingle's generator to generate spells with summaries, to the Monster Advancer for random encounters with monsters, or to the PHB 2 for smarter feat and spell progressions. But the NPC Designer is the overall winner.</p></blockquote><p></p>
[QUOTE="Noumenon, post: 4841343, member: 70102"] [URL="https://www.wizards.com/dnd/DnD_CGT_003.asp"]RandNPC.xls[/URL]: This is the spreadsheet Peter Adkison uses to design NPCs in his games. [sblock=Here's the bard:] 6L human bard (LE female) Ability Scores: Str 10, Dex 13, Con 12, Int 14, Wis 8, Cha 16 AC, Move, Saves AC 15 (mstrwrk studded leather), HP 29, Spd 30', Fort: +3, Ref: +6, Will: +4 Melee Attacks: mstrwrk longsword 1/r, +6 to hit, Dmg: 1d8, Crit: 19-20/x2 Missile Attacks: Mstrwrk light crossbow (10 normal bolts) 1/r, +6 to hit, Dmg: 1d8+0, Crit: 19-20/x2 Skills: Alch n/a, Ani Emp n/a, Appr +0, Bala n/a, Bluf +12, Clim +0, Conc +0, D Dev n/a, Disg +0, Dipl +12, Hide +0, Inti +0, Jump +0, Know n/a List +0, Move +0, O Lock n/a, Perf +12, Ride +0, Scry +0, Sear +0, Sens +8, Spel +11, Spot +0, Swim +0, Tumb +10, U M Dev n/a, Wild +0 Feats: dodge, wpn focus (longsword), improved initiative Class Features: bardic music, bardic knowledge Racial Abilities: Extra feat, extra skill (lvl+3 ranks) Potions: 2 charisma, 3 cure moderate wounds, tongues, glibness, fly Scrolls: Other Magic: wand summon monster I, amulet nat armor +1 Other Gear: DC of Spells Cast: 13 + level of spell Spells per day: 0L: 3, 1L: 4, 2L: 3 Spells known: 0L: 6, 1L: 4, 2L: 3 0L: dancing lights, daze, detect magic, ghost sound, light, mage hand 1L: cause fear, charm pers, expeditious retreat, sleep 2L: blindness/deafness, invisibility, see invisibility 3L: 4L: 5L: 6L: 7L: 8L: 9L: Animal Gear: Animal Companions: [/sblock] The good: Picks your spells and feats, fun potion selection The bad: Spell selection is the same every time, doesn't explain anything about the bardic music ability, only advances humanoids and not monsters. Well, I think I'm done here. I had been using the Monster Advancer for monsters, DM Genie for classed monsters, and RandNPC.xls for classed humans. Now I think I'm going to be using NPCDesigner for everything. It's so very easy to use and change the feats, it's got lots of reminder text and it did fine when I tried giving an aranea three extra sorcerer levels. I might still go to Dingle's generator to generate spells with summaries, to the Monster Advancer for random encounters with monsters, or to the PHB 2 for smarter feat and spell progressions. But the NPC Designer is the overall winner. [/QUOTE]
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