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Making a level 6 bard with each NPC Generator
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<blockquote data-quote="Vascant" data-source="post: 4841366" data-attributes="member: 13927"><p>NPC Designer:</p><p> * obscure object is kind of a weird spell choice. I'd have to look up what it does. I do like the flavor of a bard who knows unseen servant, though.</p><p></p><p>You can remove this spell from the available list in the bard script (Like in my personal copy I have removed and modified quite a few spell lists).</p><p></p><p> * Not sure why I have +6 in so many skills instead of maxing them out.</p><p></p><p>When we were developing the engines and logic behind the generation the users did not want min/max, they wanted a generation system that made sense.</p><p></p><p> * +1 buckler, +1 longsword, +1 leather, 11 gp is less treasure than the other generators were giving me.</p><p></p><p>Goes by the rules as per the amount of wealth a NPC can have, which follows a different chart. You can change the values in the scripts though.</p><p></p><p> * If you generate the same NPC but tell it to give him a +3 punching dagger, it also gives him an extra 2000-6000 gp in other wealth. Weird.</p><p></p><p>Probably because the system awarded it for free rather then attempting to charge the system.</p><p></p><p></p><p>As far as Encounter Designer, that was merely a pet project I wanted to see what it could do. You can write scripts for it to handle non class monsters. I can't stress this enough, NPC Designer was designed for users to be able to go in and change for their worlds, not be forced to create NPC's based on my world. The scripts are completely open and you can change however you desire.</p></blockquote><p></p>
[QUOTE="Vascant, post: 4841366, member: 13927"] NPC Designer: * obscure object is kind of a weird spell choice. I'd have to look up what it does. I do like the flavor of a bard who knows unseen servant, though. You can remove this spell from the available list in the bard script (Like in my personal copy I have removed and modified quite a few spell lists). * Not sure why I have +6 in so many skills instead of maxing them out. When we were developing the engines and logic behind the generation the users did not want min/max, they wanted a generation system that made sense. * +1 buckler, +1 longsword, +1 leather, 11 gp is less treasure than the other generators were giving me. Goes by the rules as per the amount of wealth a NPC can have, which follows a different chart. You can change the values in the scripts though. * If you generate the same NPC but tell it to give him a +3 punching dagger, it also gives him an extra 2000-6000 gp in other wealth. Weird. Probably because the system awarded it for free rather then attempting to charge the system. As far as Encounter Designer, that was merely a pet project I wanted to see what it could do. You can write scripts for it to handle non class monsters. I can't stress this enough, NPC Designer was designed for users to be able to go in and change for their worlds, not be forced to create NPC's based on my world. The scripts are completely open and you can change however you desire. [/QUOTE]
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Making a level 6 bard with each NPC Generator
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