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*Pathfinder & Starfinder
Making a mystery scenario
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<blockquote data-quote="Quickleaf" data-source="post: 5586723" data-attributes="member: 20323"><p>Exactly. Basically I've got 4 clues nested in 4 separate encounters which can be pursued in any order. I used the concept of interlinking nodes and the 3-clue rule.</p><p></p><p> </p><p>Thanks for pointing those out, digging through the LFR site now.</p><p></p><p></p><p>Ah, forgot to mention I've got intention to run this at my FLGS (maybe by another DM) and probably publish. I totally agree with you about free-forming it, but not so much an option.</p><p></p><p>Well i'm aiming to equate numerical successes with hints.</p><p></p><p>Maybe dividing it into 3 lower complexity skill challenges would address some of the issues you raise?</p><p></p><p></p><p>I like that idea of letting them frame the fight. I have the final encounter mapped out, but how the PCs might initiate it...hadn't thought that out. Thanks!</p><p></p><p></p><p>Yeah that's the formula Ive been using. Great minds. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>How's this... I have an opening encounter which propels them and a climax encounter that happens at the end (possibly triggered by the PCs), then there are 4 "clue" encounters which are combat oriented (though by no means the only solution), and a floating "kick the door in" type encounter with self-styled vampire hunters going after the wrong suspect. Independent of that are 3 mid-complexity sequential skill challenges comprising investigative footwork that the PCs can pursue at their "leisure" (more or less).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5586723, member: 20323"] Exactly. Basically I've got 4 clues nested in 4 separate encounters which can be pursued in any order. I used the concept of interlinking nodes and the 3-clue rule. Thanks for pointing those out, digging through the LFR site now. Ah, forgot to mention I've got intention to run this at my FLGS (maybe by another DM) and probably publish. I totally agree with you about free-forming it, but not so much an option. Well i'm aiming to equate numerical successes with hints. Maybe dividing it into 3 lower complexity skill challenges would address some of the issues you raise? I like that idea of letting them frame the fight. I have the final encounter mapped out, but how the PCs might initiate it...hadn't thought that out. Thanks! Yeah that's the formula Ive been using. Great minds. :) How's this... I have an opening encounter which propels them and a climax encounter that happens at the end (possibly triggered by the PCs), then there are 4 "clue" encounters which are combat oriented (though by no means the only solution), and a floating "kick the door in" type encounter with self-styled vampire hunters going after the wrong suspect. Independent of that are 3 mid-complexity sequential skill challenges comprising investigative footwork that the PCs can pursue at their "leisure" (more or less). [/QUOTE]
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