Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Making a Name
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crothian" data-source="post: 3320852" data-attributes="member: 232"><p>Making a Name</p><p></p><p> It is rare to find an adventure that is not a dungeon crawl. Even ones that start out as an investigation usually have a dungeon crawl, even a small one, in them for the PCs to explore. But with many really good city books and city based campaigns there is a need for a purely city based adventure. Making a Name is such an adventure that takes place entirely within one city and has no dungeon crawl associated with it.</p><p></p><p> Making a Name is a PDF by Kenzer and Company. The module is written for Daniel S Donnelly. It is not a book marked PDF but it does have art and a good layout. It is designed to look like printed modules Kenzer has produced. The module is not long only being twenty three pages. It is well written and easy to read and follow. There are two player handouts that one will want to print out for the players to make use of. </p><p></p><p> Spoilers for the module will follow so please only read if you are planning on running the modules and not playing through it.</p><p></p><p> The adventure takes place in the city of Bet Rogala. It is in the setting of the Kingdoms of Kalamar but the adventure can be adapted to other cities and campaign settings. The adventure is for character that are first or second level. AS the name of the module indicates the character will make a name for themselves in the module or at least have the potential to do so. The players get hired by the House Wanifer to locate a missing servant. The mission seems simple enough and not the type most adventurers would relish in. But for a few starting out characters this is realistically just the type of jobs they should start with. And as one may suspect there is a little more going here then just a missing servant girl. There is a lot of good opportunities for role playing in the module and the hiring process is just the start of that. The module has a list of questions to ask the players as they are interviewed for the job. Then they are offered a small pay with the expectation of the players asking for more and then explaining why they are worth more. </p><p></p><p> The group then must follow the trail of the servant girl. She was out doing errands for her employers. This allows the group to explore the city as well as investigate and meet many of the key places in the city. The module does not do it but I find this is the perfect time to lay out the ground work of a campaign by having the players hear interesting rumors and learn abut NPCs they may meet with later in the game. The module does have plenty of NPCs and places for them to go. The city itself is not given a lot of detail in here and that may cause issues for someone who needs a city but does not have one prepared. </p><p></p><p> The adventure can be one of those rare ones that no combat takes place in. There is also different levels of success the players can achieve. And in the end when the servant girl reappears and if the players have not figured out what happened it can feel very anti climatic. A DM might want to be aware of that and things may need modified if the players are the type to really not enjoy that type of ending. They can spend a good session or two looking for the girl only to go back to the people that hired them and learn she showed up on her own without any aid from the players. Itt is not her though but a doppelganger in disguise as her. The players do have a mystery to solve but first they must realize there is a mystery. The module is very well set up to allow the players to discover things without force feeding them. It is a module that has a different kind of failure and the DM will need to be able to do something as a follow up in case the players do fail at solving this. </p><p></p><p> The module is set in Kingdoms of Kalamar but it is not so tied to it that other settings can not be used. I think it could be easy but take a little work on the DM’s part to use Eberron’s Sharn or Ptolus. With a little more work this adventure could even be used in the city of Sanctuary the Thieves World setting. Really any city setting can be used here though the DM may need to change a few things to fit the feel and the rules of the new setting he wants to use. </p><p></p><p> Making a Name is a nice different type of low level adventure. This is perfect for people that want something that is not a dungeon crawl but it is still interesting and fun. The group will have to role play and think their way through this as the module cannot be solved through brute force.</p></blockquote><p></p>
[QUOTE="Crothian, post: 3320852, member: 232"] Making a Name It is rare to find an adventure that is not a dungeon crawl. Even ones that start out as an investigation usually have a dungeon crawl, even a small one, in them for the PCs to explore. But with many really good city books and city based campaigns there is a need for a purely city based adventure. Making a Name is such an adventure that takes place entirely within one city and has no dungeon crawl associated with it. Making a Name is a PDF by Kenzer and Company. The module is written for Daniel S Donnelly. It is not a book marked PDF but it does have art and a good layout. It is designed to look like printed modules Kenzer has produced. The module is not long only being twenty three pages. It is well written and easy to read and follow. There are two player handouts that one will want to print out for the players to make use of. Spoilers for the module will follow so please only read if you are planning on running the modules and not playing through it. The adventure takes place in the city of Bet Rogala. It is in the setting of the Kingdoms of Kalamar but the adventure can be adapted to other cities and campaign settings. The adventure is for character that are first or second level. AS the name of the module indicates the character will make a name for themselves in the module or at least have the potential to do so. The players get hired by the House Wanifer to locate a missing servant. The mission seems simple enough and not the type most adventurers would relish in. But for a few starting out characters this is realistically just the type of jobs they should start with. And as one may suspect there is a little more going here then just a missing servant girl. There is a lot of good opportunities for role playing in the module and the hiring process is just the start of that. The module has a list of questions to ask the players as they are interviewed for the job. Then they are offered a small pay with the expectation of the players asking for more and then explaining why they are worth more. The group then must follow the trail of the servant girl. She was out doing errands for her employers. This allows the group to explore the city as well as investigate and meet many of the key places in the city. The module does not do it but I find this is the perfect time to lay out the ground work of a campaign by having the players hear interesting rumors and learn abut NPCs they may meet with later in the game. The module does have plenty of NPCs and places for them to go. The city itself is not given a lot of detail in here and that may cause issues for someone who needs a city but does not have one prepared. The adventure can be one of those rare ones that no combat takes place in. There is also different levels of success the players can achieve. And in the end when the servant girl reappears and if the players have not figured out what happened it can feel very anti climatic. A DM might want to be aware of that and things may need modified if the players are the type to really not enjoy that type of ending. They can spend a good session or two looking for the girl only to go back to the people that hired them and learn she showed up on her own without any aid from the players. Itt is not her though but a doppelganger in disguise as her. The players do have a mystery to solve but first they must realize there is a mystery. The module is very well set up to allow the players to discover things without force feeding them. It is a module that has a different kind of failure and the DM will need to be able to do something as a follow up in case the players do fail at solving this. The module is set in Kingdoms of Kalamar but it is not so tied to it that other settings can not be used. I think it could be easy but take a little work on the DM’s part to use Eberron’s Sharn or Ptolus. With a little more work this adventure could even be used in the city of Sanctuary the Thieves World setting. Really any city setting can be used here though the DM may need to change a few things to fit the feel and the rules of the new setting he wants to use. Making a Name is a nice different type of low level adventure. This is perfect for people that want something that is not a dungeon crawl but it is still interesting and fun. The group will have to role play and think their way through this as the module cannot be solved through brute force. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Making a Name
Top