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Making a Paladin
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<blockquote data-quote="jmartkdr2" data-source="post: 8776607" data-attributes="member: 7017304"><p>Defense means more weapon options - you can just use whatever you find, they're all equally good. Dueling is better base damage but locks you into longswords etc. I had a lot of fun with defense and switching loadout as needed. (although once you get a major magic weapon that tend to be you're universal go-to.)</p><p></p><p>As for feats: I've played several paladins and Con saves are not an issue. You're not getting hit a lot lot (because of all that AC), you'll going to add charisma anyways by level 6 when the number of saves starts to go up, and you won't be concentrating on valuable spells very often - Divine Smite is by far the best use of a spell slot offensively, and the best defensive spell is either <em>protection from good and evil</em> (if you're fighting fiends) or <em>shield of faith</em> (otherwise) - both of which will reduce the number of saves you need to make.</p><p></p><p>So unless you really want to make <em>bless</em> you're signature spell, investing on con saves is probably not worth it. Even then, I'm not sure it's a big deal because you'll get enough slots to keep a low-level option up and +1d4 is a plenty big boost.</p><p></p><p>In short: I wouldn't worry about con save feats unless you find that in actual play you're failing them a lot. I predict you won't have to make many at all, and will pass most of those, just from basic paladin toughness.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8776607, member: 7017304"] Defense means more weapon options - you can just use whatever you find, they're all equally good. Dueling is better base damage but locks you into longswords etc. I had a lot of fun with defense and switching loadout as needed. (although once you get a major magic weapon that tend to be you're universal go-to.) As for feats: I've played several paladins and Con saves are not an issue. You're not getting hit a lot lot (because of all that AC), you'll going to add charisma anyways by level 6 when the number of saves starts to go up, and you won't be concentrating on valuable spells very often - Divine Smite is by far the best use of a spell slot offensively, and the best defensive spell is either [I]protection from good and evil[/I] (if you're fighting fiends) or [I]shield of faith[/I] (otherwise) - both of which will reduce the number of saves you need to make. So unless you really want to make [I]bless[/I] you're signature spell, investing on con saves is probably not worth it. Even then, I'm not sure it's a big deal because you'll get enough slots to keep a low-level option up and +1d4 is a plenty big boost. In short: I wouldn't worry about con save feats unless you find that in actual play you're failing them a lot. I predict you won't have to make many at all, and will pass most of those, just from basic paladin toughness. [/QUOTE]
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