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Making A PC Temporarily Evil
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<blockquote data-quote="Andrew D. Gable" data-source="post: 5296851" data-attributes="member: 4144"><p>Well, maybe not an actual alignment change... but I have an idea that in the future I'd like to have one of the PCs get captured by an evil faction, and be coerced into helping them do something nefarious for a session or two until the other PCs rescue them. Basically, I had an established evil group... and the wizard in the group focuses mainly on ice and necromantic magic... which align extremely well with the evil group's goals and MO. Like I say, they won't be becoming an NPC permanently... I'll send the other PCs on a rescue mission after the wizard does some bad stuff.</p><p></p><p>The main question I have is how to go about this. It's a similar sort of quandary to what deckers have in Shadowrun - I'd be basically juggling two seperate plotlines, or having one player sitting around doing nothing while the others play. My real question isn't how to do it plotwise - it's DnD, so I can just make the character be <em>geas</em>ed or whatever into service. But, practically, how should I handle this? Have any of you ever done something similar in a game, and if so, how did you implement things?</p></blockquote><p></p>
[QUOTE="Andrew D. Gable, post: 5296851, member: 4144"] Well, maybe not an actual alignment change... but I have an idea that in the future I'd like to have one of the PCs get captured by an evil faction, and be coerced into helping them do something nefarious for a session or two until the other PCs rescue them. Basically, I had an established evil group... and the wizard in the group focuses mainly on ice and necromantic magic... which align extremely well with the evil group's goals and MO. Like I say, they won't be becoming an NPC permanently... I'll send the other PCs on a rescue mission after the wizard does some bad stuff. The main question I have is how to go about this. It's a similar sort of quandary to what deckers have in Shadowrun - I'd be basically juggling two seperate plotlines, or having one player sitting around doing nothing while the others play. My real question isn't how to do it plotwise - it's DnD, so I can just make the character be [I]geas[/I]ed or whatever into service. But, practically, how should I handle this? Have any of you ever done something similar in a game, and if so, how did you implement things? [/QUOTE]
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