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Making A PC Temporarily Evil
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<blockquote data-quote="Dausuul" data-source="post: 5296941" data-attributes="member: 58197"><p>First off, if you haven't already, <em>talk to the player</em> and make sure s/he is okay with the scenario. A setup like this could be very fun if the player is on board, but if not, it could lead the player to disengage from the campaign--"What's the point of me playing if you're going to dictate what my character does?"</p><p></p><p>Assuming everything is cool with the player, there are a couple of ways you can handle it. A separate session for the wizard is probably what I'd do; play out the wizard's evil deeds one-on-one, and then when you run the rescue session, make up an NPC ally and have the wizard's player run that character for the evening.</p><p></p><p>Alternatively, if you've got some gamer friends who aren't already in the campaign, you could recruit one for a couple sessions as assistant DM. That poses its own logistical challenges though, mainly the task of keeping everything coordinated.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5296941, member: 58197"] First off, if you haven't already, [i]talk to the player[/i] and make sure s/he is okay with the scenario. A setup like this could be very fun if the player is on board, but if not, it could lead the player to disengage from the campaign--"What's the point of me playing if you're going to dictate what my character does?" Assuming everything is cool with the player, there are a couple of ways you can handle it. A separate session for the wizard is probably what I'd do; play out the wizard's evil deeds one-on-one, and then when you run the rescue session, make up an NPC ally and have the wizard's player run that character for the evening. Alternatively, if you've got some gamer friends who aren't already in the campaign, you could recruit one for a couple sessions as assistant DM. That poses its own logistical challenges though, mainly the task of keeping everything coordinated. [/QUOTE]
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