Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making a Physical Skill Challenge that Involves Everyone?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 5009917" data-attributes="member: 3424"><p>In this case, I would not use the "three failures" model for the skill challenge.</p><p></p><p>I would make it a timed skill challenge, in which the players have to score [Number of players x 2] successes in three rounds (this is close enough to a complexity = [number of players] skill challenge*). This gets everyone into the action because a 20% chance of success at an Athletics or Endurance check is still better than doing nothing (make this clear to your players, though, as some may be too used to the "normal" way that skill challenges are run). Secondary skills such as Perception or Nature to identify the best rocks to clear may be used to score one or two successes, as may the clever use of class abilities and powers, or anything else that the players can convince you may work or has a chance of working (never understimate the creativity of your players).</p><p></p><p>If the characters fail to obtain the necessary number of successes, the wailing stops, the ghost disappears, and if they continute to excavate the site, all they find are the bones.</p><p></p><p>[SBLOCK=* (math)]A Complexity 1 skill challenge is functionally equivalent to one character rolling six skill checks and succeeding at at least four, which is approximately equal to one character rolling three skill checks and succeeding at two. Hence, a Complexity N skill challenge is approximately equal to N characters rolling 3N skill checks and succeeding at 2N. It is slightly more forgiving than a Complexity 1 skill challenge for one character as the more skillful characters can help "make up" for the failures of the less skillful characters.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="FireLance, post: 5009917, member: 3424"] In this case, I would not use the "three failures" model for the skill challenge. I would make it a timed skill challenge, in which the players have to score [Number of players x 2] successes in three rounds (this is close enough to a complexity = [number of players] skill challenge*). This gets everyone into the action because a 20% chance of success at an Athletics or Endurance check is still better than doing nothing (make this clear to your players, though, as some may be too used to the "normal" way that skill challenges are run). Secondary skills such as Perception or Nature to identify the best rocks to clear may be used to score one or two successes, as may the clever use of class abilities and powers, or anything else that the players can convince you may work or has a chance of working (never understimate the creativity of your players). If the characters fail to obtain the necessary number of successes, the wailing stops, the ghost disappears, and if they continute to excavate the site, all they find are the bones. [SBLOCK=* (math)]A Complexity 1 skill challenge is functionally equivalent to one character rolling six skill checks and succeeding at at least four, which is approximately equal to one character rolling three skill checks and succeeding at two. Hence, a Complexity N skill challenge is approximately equal to N characters rolling 3N skill checks and succeeding at 2N. It is slightly more forgiving than a Complexity 1 skill challenge for one character as the more skillful characters can help "make up" for the failures of the less skillful characters.[/SBLOCK] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making a Physical Skill Challenge that Involves Everyone?
Top