Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making a Physical Skill Challenge that Involves Everyone?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nytmare" data-source="post: 5010642" data-attributes="member: 55178"><p>I agree with most of what Saeviomagy said. A skill challenge should be bigger than what could be covered with a single roll. Moving a pile of rocks, especially a pile of rocks that doesn't really have anything to do with the bigger story seems more like clutter than skill challenge fodder to me.</p><p></p><p>You want to end with the PCs finding the bodies and having the "Whoa! They were ghosts!" moment. I'd open with them finding out that the woods were haunted and leading them to the conclusion that the ghosts are a threat. </p><p></p><p>Episode - Getting Through the Haunted Woods </p><p></p><p>Act 1 - Which way do we go? The PCs figure out that they need to go through the HaUnTeD woods. History, nature, and religion checks. Successes put them on the most direct route through the woods, and teach them local hedge magics to guard against this particular flavor of ghost. Failures get them lost and maybe dump them into an ugly fight starting Act 2. </p><p></p><p>Act 2 - This lady needs help! The PCs discover the (she couldn't possibly be a ghost) damsel in distress. Maybe she herself is being tormented by other bully undead and the PCs have to rescue her? Her foolish children have gone off into the woods to an abandoned mine spurred on by tales of adventurers finding treasure and our heroes need to "return them to their mother's arms." Social skills to calm her, intimidation and combat abilities to cow the mean ol ghosts, history and dungeoneering checks to point the way to the mine. Successes (unless they're coming into this with a failure) let them scare off the ghosts unscathed and without expending resources, give them information about/get them to the mine. Failures mean that they're fighting and possibly losing dailies and surges.</p><p></p><p>Act 3 - Move the pile of rocks. Hey there's a mine, hey the bully ghosts came back to harass us, hey there's nothing down here but a bunch of old skeletons and one of them is dressed like that lady who sent us here to save her kids. Digging and dungeoneering types skills. Successes, the ghosts are happy, hey look, here's a magic whozit the kids had found. Failures and they've disturbed/destroyed the remains and the spirits can no longer find peace. Curses, big fights against an upset mommy ghost? Anything along those lines float your boat?</p></blockquote><p></p>
[QUOTE="Nytmare, post: 5010642, member: 55178"] I agree with most of what Saeviomagy said. A skill challenge should be bigger than what could be covered with a single roll. Moving a pile of rocks, especially a pile of rocks that doesn't really have anything to do with the bigger story seems more like clutter than skill challenge fodder to me. You want to end with the PCs finding the bodies and having the "Whoa! They were ghosts!" moment. I'd open with them finding out that the woods were haunted and leading them to the conclusion that the ghosts are a threat. Episode - Getting Through the Haunted Woods Act 1 - Which way do we go? The PCs figure out that they need to go through the HaUnTeD woods. History, nature, and religion checks. Successes put them on the most direct route through the woods, and teach them local hedge magics to guard against this particular flavor of ghost. Failures get them lost and maybe dump them into an ugly fight starting Act 2. Act 2 - This lady needs help! The PCs discover the (she couldn't possibly be a ghost) damsel in distress. Maybe she herself is being tormented by other bully undead and the PCs have to rescue her? Her foolish children have gone off into the woods to an abandoned mine spurred on by tales of adventurers finding treasure and our heroes need to "return them to their mother's arms." Social skills to calm her, intimidation and combat abilities to cow the mean ol ghosts, history and dungeoneering checks to point the way to the mine. Successes (unless they're coming into this with a failure) let them scare off the ghosts unscathed and without expending resources, give them information about/get them to the mine. Failures mean that they're fighting and possibly losing dailies and surges. Act 3 - Move the pile of rocks. Hey there's a mine, hey the bully ghosts came back to harass us, hey there's nothing down here but a bunch of old skeletons and one of them is dressed like that lady who sent us here to save her kids. Digging and dungeoneering types skills. Successes, the ghosts are happy, hey look, here's a magic whozit the kids had found. Failures and they've disturbed/destroyed the remains and the spirits can no longer find peace. Curses, big fights against an upset mommy ghost? Anything along those lines float your boat? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making a Physical Skill Challenge that Involves Everyone?
Top